I'm in the jam! Already nearly 4 hours of sleep and 2 hours of code spent >D I hope to push the submission button anyway this time, maybe throwing me into the waters with this "I'm In!" mandatory post will help a little bit to fight the recurring "my game sucks so much" syndrome of shame ...
GM, sfxr / bfxr, reaper, ProMotion as comfort zone (the word comfort is relative)
Aim: to have fnu, keep the scope small and realistic, iterate often, try to control task list, plan with trello, have a good repo. Do not waste myself too much, breathe in the air from the outside, get feedback from friends and publish before the deadline.
I'll try to make some kind of * classic * shoot'em up as it seems relatively possible and I never pushed the thing until the end. I hope you all will have fun, good luck! :v: