knarf

LD22

We are in – First Ludum Dare.

We are a group of two programmers and a general designer based in the Netherlands and this will be our first Ludum dare. Neither of us have much experience with programming games though.

Tools:
C++ with SFML
MS-Paint
Occasionally Photoshop

Tags: LD22

Comments

gavin5564
07. Dec 2011 · 09:20 UTC
Hi guys,

LD 39

I'm In !

I'm in the jam! Already nearly 4 hours of sleep and 2 hours of code spent >D I hope to push the submission button anyway this time, maybe throwing me into the waters with this "I'm In!" mandatory post will help a little bit to fight the recurring "my game sucks so much" syndrome of shame ... GM, sfxr / bfxr, reaper, ProMotion as comfort zone (the word comfort is relative) Aim: to have fnu, keep the scope small and realistic, iterate often, try to control task list, plan with trello, have a good repo. Do not waste myself too much, breathe in the air from the outside, get feedback from friends and publish before the deadline. I'll try to make some kind of * classic * shoot'em up as it seems relatively possible and I never pushed the thing until the end. I hope you all will have fun, good luck! :v:

LD 40

Hi there !

I'm in for something even more improvised and chaotic :x Cheers ! Have fnu !

LD 41

In for the fun !

:x Have fun ! cheers !

LD 42

I'm in !

XD have fnu everyone !

The end

Fiew that was harsh :) good night / whatever everyone !

LD 44

I'm in!

Have fnu!

I'm havin fnu!

You too I hope. A bit exhausted since the first 24h milestone. My eyes burn, my brain had melt, my stomach is acid and full of coffee, I should eat something and take some fresh air. I would like to record some ambiant sound from outside since a long time ago to integrate ingames but never really made it, even if it would just need a few time and effort to do so. The gameplay I've set seems once again impossible to realise, but I still have some hope to bring something funny. choices, choices, choices... I definitely have a new process for failure: no pixel art headache this time ahahah!! Here are some hand drawn assets i would like to use. Something else that I wanted to do from the start. See ya after crunch time! Cheers!

tilesVECTORIZED.png

Ludum Dare 46

I'M IN!

I had an idea and opened game maker so I guess it's too late to turn back, I'm already in somehow :) HAVE FNU EVERYONE! <3

Ludum Dare 55

I'm in!

It's been a while :') Barely opened GMS to try things for now, focusing on having a solid but feasable idea and hoping it might help not to fall into feature creep as always... (it probably won't) Cheers!

Ludum Dare 56

I'm in

Ohhh shit, this is happening again... <3

Ludum Dare 57

I'm in...

Yes, it seems I can't help myself. Back to GMS 1.4. Trying to keep things simple (and probably ugly) and have at least a nice working game loop for COMPO... Started prototyping a vertical shmmup. About a shark. Going deep down in the Ocean and spitting it's own teeth. Having baby sharks shooting milk teeth missiles and lasers at ocean cute wild fauna such as regular shark does I guess: It will also be very educational. Let's see if I've learnt anything.

Using: GMS 1.4

maybe some of below later: Reaper/Audacity/BFXR/Autotilegen/Spartan/Pro Motion NG ...

Have fun !