Creep finished, acid, walljumping and excitement
A silent predator, quick, deadly. Climbing about out of sight, waiting for your prey. That’s what you would have been, had you not been captured. Creep is a game originally thought out as a stealth game, and in the end it turned out not so stealthy, but instead as a short action game with acid and wallclimbing and other exciting things (like boxes!).
After lots of excitement such as “Oh, windows is not booting anymore” (hacking almost half the game together after suddenly losing access to photoshop and visual studio…) and other amusing stories, I’m done. It turned out very, very short, and a bit different from what I first imagined it, but hey, whatchu gon do. Creep, ladies and gentlemen.

