kotrenn

LD22

Starting Stuff

Haven’t made a game in a while so this should be fun.

Assuming I read the rules correctly I need to share this with everyone:

http://www.mediafire.com/?c8n8zmtz43v8hvv

It’s the empty game engine code I’ll be starting off with.  The majority of it is drawing functions for SDL.  There’s also a couple things for data management such as global variables *gasp* and sound playing.  Oh and some useful things like a timer class and a couple geometry things.

Feel free to use it if you want, though I doubt anyone has time to become familiar enough with it for it to be useful.

Comments

Pythonus
16. Dec 2011 · 03:53 UTC
You i’ll be amazed by the crazy things people do around here =P
16. Dec 2011 · 06:19 UTC
The link’s not working for me. Yeah it’s never easy to use someone else’s stuff, but you never know, it might be useful!
kotrenn
16. Dec 2011 · 20:51 UTC
@Cosmologicon

The link’s text and the link’s actual target address were different somehow. If you had copied the text in the post it would have worked. The link has been fixed though.

Ludum Dare Night 1

Gonna see if I can go ahead and sleep (holy shit it’s 3:14 already!?).

So far all I’ve really worked on is a game engine.  With most of it just being improvements on the engines for the last two games I worked on.  At least it’s a lot nicer to use now.

Anyway most of the engine is now done.  I’m just really lacking in content right now.

For the theme “alone” I was planning on making a game where you were on a spaceship with a large crew when the ship crashed on an alien planet.  The game will show you some items you need to collect and your path to them via overworld (though it’ll likely be linear).  However there are no other humans around, etc.  Rather simple story.

I hope to make some interesting enemies tomorrow, which is what I usually put my time into for games.

Ludum Dare Night 2

Well today I made the crappy physics engine less crappy.  Now all of my levels are made of trapezoids that sort of pop out.  I also made it really easy to add new types of enemies to the game.  There’s also a file format for levels, but no editor other than using a text editor.  This turned out to be a real pain when putting all the terrain into the game from my paper designs.  Though trying to make some kind of graphical editor would probably have been just as painful.  However I do have three levels done and a fourth one on its way.

In other stuff I’ve added a setup for decorations (including animations) in the levels and hazards that harm only the player.  So far these last two are lava pools and spike balls rotating on chains.

The whole “alone” thing doesn’t shine so far.  I’m hoping that if I do manage to actually get around to drawing then I’ll have a noticeable differentiation between the player and the creatures.  Also some text in the about what’s going on with the “plot.”

Tomorrow I plan to try making a boss monster and the beginning/ending/menu/etc.  Also add in graphics and sound.  It’ll be interesting trying to manage this with stuff happening in real life such as visiting parents.  Eh, 14 hours to go, not bad.