Kroute

LD 38

Small Atomic World War

This is my second Ludum Dare and also my second game ever. First time I make a 3D game, and first time I have to program a (very) basic IA. I learnt so much in that process that my brain might explode in the next few hours !

That was extremely painful AND fun at the same time ! But I'm quite proud of the result. It might run a little slow on low-end computers as I absolutely didn't have the time to profile and optimize my code. Also, the IA is basic and the game would probably be much funnier with a multiplayer mode.

I hope you enjoy it !

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War is raging among the atoms.

They have discovered the means of producing gamma rays of such intensity that it can tear apart protons and neutrons from their nucleus. They are now able to transmute themselves into other atoms.

Each Proton collected allows your atom to level up.

Neutrons can be transformed into useful powerups :

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Reach level 109 to become the biggest atom ever discovered.

But beware: bigger atoms lose particles far more easily and are much less maneuverable than smaller ones.

Small Atomic World War is a top-down shooter in which you play an atom trying to get bigger.

Controls: Mouse + WASD.

Opt-out : Audio & Music

Links

  • Play directly on Itch.io : https://florian-chassaing.itch.io/small-atomic-world-war
  • Windows: https://drive.google.com/open?id=0B9OfyidAKx1MVkRsYWxHanR1OFE
  • Linux (For now I did not have the opportunity to test it): https://drive.google.com/open?id=0B9OfyidAKx1MenRUSFV6cjhZdHc
  • Mac (For now I did not have the opportunity to test it): https://drive.google.com/open?id=0B9OfyidAKx1MODc5aEFrRXlUOWM

Small Atomic World War

Hey guys, I made a little gif of my game in order for you to see the highly complex mechanics involved :

shoot, get bigger, win !

sawemgif/emsm_lq.gif

* Check it out :* https://ldjam.com/events/ludum-dare/38/$26472

Small Atomic World War - Post-Jam Update

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I made a downloadable updated version of Small Atomic World War. The update adresses some of the major issues raised in the comments :

  • Controls are now much easier since there is no inertia anymore.
  • All atoms, yours included, automatically attract particles that are (very) nearby. So you don’t have to roll around too long to collect particles. The “quantum gravitation” update increases the attraction range (a lot).
  • Autofire is now always active so you don’t destroy your hand during a game. The “gamma stream” update now increases the rate of fire (a lot).
  • All the bonuses (except “transmutation” which is really powerful) are now much cheaper to buy.
  • All the objects (atoms and particles) now stick to the ground, so there is no problem of perspective anymore.
  • You can now shoot any atom, even if you’re a big one harassed by a small one. (which happens quite often).
  • I added some sort of health bar in order to see more clearly when your shots touch an enemy atom and vice-versa.

Overall I feel like (but I’d really like to have your opinion on this point) this update enhances the game experience a lot and balances the difficulty. It’s now much easier to win the game. Maybe is it even too easy ?

P.S.: If you have not tried the original version check out the game's page and/or play directly on itch.io.

P.P.S. : I had no time to make a new gif so the one above represents the old version and is just here as an illustration.

Links

LD 43

Pyrric Victory

Finally had the time to make a gameplay video of Pyrric Victory. Even though this is quite a short experience, I am very satisfied with it.

https://youtu.be/qQfudIBPJmA

Try it here

Pyrrhic Victory Update

Hey!

I finally had the time to work on a little update for my entry Pyrrhic Victory.

PyrricVictory.gif

What has changed:

  • Added Difficulty selection.
  • Added AI Behaviour selection. difficultySelection.png
  • Improved AI.
  • Tried to balance the game so you can really win in defense (but gosh! balancing is such a hard process)
  • Added a restart button that you can use in game and at the end.

I made a specific itch.io page for this updated version and also a specific Windows build. Also, rate the original game, I try to always rate back!

More feedback please!

Hi guys, I already have enough ratings but I would like to push my game Pyrrhic Victory a little bit further:

PyrricVictory.gif

That's why I need more feedback. Precisely I would like to know if you think that after having been improved (a lot) this kind of game could be publishable. How do you think it could be improved, what should be added or modified to make it a publishable game?

Thanks for your help :-)