kumoi

LD28

First timers at Jam attempting VR w/ Oculus, Hydra and possibly a CAVE

Greetings everyone, we’re a small group (3 people) coming from a small VR lab at our Univ.

We have a background in making educational games and training simulators but are excited to participate in our first Ludum Dare Jam.

We will most likely be doing something that takes advantage of an Oculus Rift and Razer Hydra. If time allows, we will port it to our CAVE and possibly android. Keep an eye out for us!

Team E.C.

TeamEC Update #1

TeamECProfile[This is us, failing to act cool]

4 hours in and we’ve had a great brainstorm session. Further details on our progress can be found on our Tumblr here: http://teamec.tumblr.com/

The theme gave us a blank start but we quickly came up with the idea where you play as an archer, but You Only Get One ARROW… (not to the knee, but as your equipment). We will be using the Razer Hydra for navigation and combat with an Oculus Rift for that nice immersive touch. Don’t have an Oculus or a Hydra? No worries, our secondary targets include a web-build, CAVE deployment and possibly even Android (time permitting of course).

Design document is on its way and Livestream begins tomorrow.

TeamEC Update #4

Last update for tonight. We have Animations, Gibbs, Ragdolls and Blood!

Our level is coming along nicely as well.

killshot

 

For more info, check out our tumblr: http://teamec.tumblr.com/

TeamEC Update #7

TeamEC’s Entry will be called “HellBow”!

Final Stretch everyone! Grab your Oculus + Razer Hydra and get ready to play our game!

We have Goblins, Golems and Eyeballs, OH MY!

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A special thanks to our play testers Derek and Matt for helping us get some of the rigorous testing done!

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Also, we just got our sounds and music in and are cleaning up some of the gameplay. If you don’t have an Oculus or Hydra, we will be posting gameplay footage as well as a Web and Android build for one of our extended goals (not sure if we can make it though)… so stay tuned.

Tumblr: http://teamec.tumblr.com/

TeamEC Last update before Submit

Well, we’ve done it. Game is done.

But before we make a post with videos of the playthrough, here is an action gif of the Hydra handling the Bow.

HellBow: TeamEC’s submission

Hey guys,

We finally managed to get our submission to go through and have some nice videos for you guys.

Title

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If you  have an Oculus and a Hydra, come check out our game at: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30008

If you don’t have an Oculus and Hydra, check out our Youtube videos:

http://youtu.be/iwDyZQR2ujM

http://youtu.be/tQJSqa81eYY

We will be attempting to post a Web version and android version in the coming days on our Tumblr, so keep an eye out for us: http://teamec.tumblr.com/

George, Calvin & Mike

HellBow: a VR archery game

Well, our game is done and now to promote our game.

You play as Billy Tell, a simple cashier at a 7-Eleven who mistakenly gets sent to a world of creepy and evil monsters before they invade earth. Trouble is, you are only armed with a bow and a single magical arrow. This arrow can be summoned back to you after you have shot it. This game requires the use of an Oculus and Hydra, but we will release a web version shortly

 Instructions

Check out our Entry here:
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30008

I also made a post on the Oculus Forums if you are interested: https://developer.oculusvr.com/forums/viewtopic.php?f=28&t=5557

HellBow now has a Web Build

Hello folks,

Things have finally calmed down a bit after the mad dash to get an Oculus + Razer Hydra game working properly, so we decided to make a web and PC build versions for you chaps.

HellBow-Web

This game is significantly easier when playing with a mouse and keyboard, however I hope it is at least a little entertaining.

Instructions:

Right Mouse click: Summons the arrow to your hand
Hold – Left Mouse click: Nocks and Draws bow
Release – Left Mouse click: Shoots arrow
Repeat.
*Q: to center mouse on screen on web version.*

Come check out our game and rate it!
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30008

HellBow: where to now captain?

We’ve been really excited to see some of the feedback we have gotten on our Jam submission, but were curious where to go from now. After successfully completing the this Ludum Dare Jam, the three of us felt that we work really well together and feel that we may be able to take on more.  Come check out or game and let us know in the comments what you think.
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30008

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If we were to do something extra, would you like to see an implementation running on our CAVE system? Or perhaps would an Android version be something you would like to see? I know many of you do not have an Oculus and Razer Hydra to play our game, however if we used the accelerometer in a phone, we could mimic the tracking that occurs within our VR version of the game. That being said, I have yet to find a 3D game work well on mobile.

Coming up… an autopsy of our game and the development process during our 72hr adventure.

HellBow: Oculus + Mouse/Keyboard version

By popular demand on the Oculus forums, there are people who have an Oculus but no Razer Hydra so we’ve created a version that uses the Oculus with Mouse and Keyboard.

To play this version, the mouse controls only the horizontal rotation of both character and camera, but for vertical axis it only controls the bow aiming. This control scheme is similar to the Team Fortress 2 implementation of the Oculus as it gives the user freedom to look around without requiring the player to turn their head to move in that direction. To get this new Oculus only version, swing by our submission page and come check it out

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30008

OculusOnlyScreen

 

 

For those who dont have an Oculus or a Hydra, we still have our Web version too!

LD29

Sky Shepherd

So… how about that theme?

We are pushing out our first LD mobile game where your objective is to keep some sheep alive. You see, it all started with a messed up dream one of our team-mates had about trying to balance sheep on a platform. Don’t ask me why or what this means, but we turned it into a silly mobile game. So without further delay, I present to you Sky Shepherd

SkySheperd_Intro

In this game, you touch the left and right sides of the screens to activate thrusters placed “below the surface” (I feel dirty using the theme like this). The idea? keep the sheep from falling off the platform and watch out for other stuff falling from the sky.

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You can imagine how things could get crazy pretty quickly. Between rams breeding, wolves eating, bombs exploding and cotton candy… ummm… doing whatever cotton candy does (make stuff sticky), the player is in for a rough ride straight down oblivion.

 

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And of course, the inevitable death…

DeathScreen

Come check us out!

Sky Shepherd gets a web port

Originally the game was designed to run on Android only, however we thought it would be nice to get a web port as well. To play Sky Shepherd on web (with the Unity web plugin), you can use the Left and Right arrows (or A and D  keys) to tilt the platform and use the mouse to click on power-ups and enemies.

SkySheperd_Intro

In retrospect:

Things we could have added or changed, more graphics and animations, additional items / powerups we didnt have time to impelemnt, backgrounds (representing different zones: candy world, under-water, cave/underground, space). And ofcourse better sounds.

If you have an android phone, come test it out and let us know if there are any problems. If we continue to polish it, we’ll release an iOS version as well. For those who don’t have a smartphone, check out our web build!

Game page CLICK HERE

LD30

Gimbal Fighter – We made it!… somewhat

Well, here we are.  End of our 3rd Ludum Dare and more tired than ever. Our Jam group stood strong as we lost our third developer right out of the gate and two of us continued on with a game concept waaay to ambitious for our diapers.

But no excuses and no regrets! we have paved the foundation for an awesome game and we want to continue at it.

I present to you: Gimbal Fighter

Snazzy space stuff

Losing the battle against an invading armada of battleships, you are tasked to turn the tables of war by flying into enemy territory and deploying a newly designed Warp Gate. Your tiny space ship “Gimbal Fighter” is designed to warp in, drop a warp beacon, defend it till construction is built, and wait for reinforcements.

The game play was designed around a rotating spherical cockpit that would allow you to rotate freely, shoot in any direction, and maintain flight path… Great for guerrilla warfare bombing runs.

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We certainly did not get as far as we wanted to in the development of this game, but at least we had fun doing it and we’re definitely going to keep going till we finish. Keep an eye on us, give us some feedback, and check out our other games here:

Team Dingus’ past submissions

 

Best,

Kumoi

Gimbal Fighter

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There was so much we wanted to accomplish… yet only so much could be done. Even though we have a little bit of experience in past Ludum Dare Jams, we again aimed for the skies and fell very short from what we wanted to accomplish. However! we are not dead yet. With the awesome momentum we’ve picked up over the past few days, we’ve decided to continue development and make this game a reality.

After getting in the core basic mechanics in, we can now move to adding a bit of flare to our graphics. Check out or progress and keep an eye on us as we will be releasing more updates in the “post-Jam” link.

Link to Gimbal Fighter!

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GimbalAnim

 

While I sot out more of our game components, we’ll also get some of this awesome artwork incorporated as well.

Kumoi

Gimbal Fighter: Post Jam development

Soooo…. we’ve had so much fun working on this that we’ve wanted to keep working on it!

(Please remember to not vote based on this update, this is a post-submission update, but we would appreciate your thoughts!)

 

Link to Gimbal Fighter!

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With added effects new enemies, sound effects and cleaned up game mechanics.

Gimbal Fighter: Bring out the shock paddles

Well, things have gotten a little tough around here, but we are still at it! After a nice long break, we are coming back at it with full strength

GimbalFighter

Gimbal ship

Items that we’ve integrated since last time:

  • Warp Gate Health
  • Better Heat-Seeker dynamics
  • New enemy ship “Striker” – designed to destroy warp gates

Items that we would like to add for next time:

  • New enemy Drone: Small-fry pesky little ship
  • player lock-on seekers
  • warp tunnels

Items that we would like to add next-next-next-next….. time:

  • improved Holo- UI
  • Storyline and progressive intro levels
  • full strategy map with Enemy army AI

In the mean-time, please feel free to check out our latest version in the (Post-Jam) link

(Please remember to not vote based on this update, this is a post-submission update, but we would appreciate your thoughts!)

Link to Gimbal Fighter!

Tags: flight, FPS, Gimbal, space

LD31

Team Dingus reporting for duty!

Here we are for our 4th LD. Excited to be here and ecstatic for the theme reveal.
We are a VR simulation laboratory and our target platforms will be Oculus DK2 and potentially Samsung GearVR (Don’t worry, we will sneak in a PC/Web build too)

Tools:
Zbrush
Maya
Photoshop
Audition
Unity

Good luck everyone!

 

 

Force Feedback is DONE

Hello everyone! Team dingus returns with another completed weird game.

How do you fit an entire game on one screen? By making a game inside of another game!

StartScreen

Welcome to Force Feedback, a Simulator Simulator designed to show you what it feels like to be a gamer. Oh wait, are you already a gamer? Awesome, in that case grab your controls, strap in, and get ready to feel the in-game-life-like experience of a game that just gets too real (you’ll understand once you play).

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You are in your living-room. You just got your brand new 200″ screen and you are itching to test it out with the latest in Hardcore Epic car simulators. Enjoy “SUPER RACER SIMULATOR 2000”, the pinnacle of driving games with physics so realistic that you will feel like crashing has very real consequences. Immerse yourself in this one of a kind WHEEL-GRIND designed to make your eyes pop and your heart stop (once its done exploding from DAT adrenaline rush)!!!111OMGBBQ

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Questions & Comments? Let us know, right down Below
Excited? HELLZ YEAH!!
Heart Exploded? Please send your complaint to our lawyer’s office in Guatemala by carrier pidgeon

Check out our game here!

Cheers

 P.S: Oculus version coming post Jam… for now, I sleep