
Heya all! Super stoked to be done with this project! The core gameplay and first two levels were completed in 48 hours for the ludum dare competition, and now I've finished the next two levels, added a boss fight, more storyline, better mechanics, way more features, and even a credits scene.
I was SERIOUSLY pushing the limit of the pico-8's token limit when this was published, and I had to do a lot of refactoring before I was able to export to html5, but it was so worth it.
This is the first game I've completed in 14 years, and the last one just didn't hold a candle to this one's scope, even though realistically it still is a very small and casual game made in exactly one week.
It's also my first PICO-8 game.
Here are some statistics by the end
- 2,450 brand new lines of lua code
- Two individual full-length music tracks created
- 16 sound effects generated
- 22 animated sprites drawn
This was my first large project using the component-entity pattern in a project outside of Unity, and I'm proud of my ability to pull it off successfully. I learned a lot about better ways to structure my code.
I also learned a lot about better ways to check for and structure collisions, which was important for the BBY push mechanic.
Thanks to all that have played my game demo so far. I hope some of you find the time to try out the full game!
Please check it out on itch! You won't regret it :D https://lambdanaut.itch.io/bbys