So this was hands down the toughest LD I've ever participated in. Sure I've only done 4, but boy-oh-boy I sure hope I don't have a harder experience than this one in the future.
We nailed down our idea pretty quickly and storyboarded everything right away. It was a great start and things were looking up. But as soon as we started to implement things we ran into issues. Continuous issues with character movement, issues with checkpoints, issues with triggers, etc. etc. etc.
Come the final day, things were looking so bad we almost just said "screw it" and decided not to submit. But my partner in crime and I decided to have a call this morning and see what we could do. We scaled down our scope, detailed the issues, and made a list of the final features and assets we had to add. Literally minutes before the deadline we had it working!
We quickly built the game, set up our itch.io and Ludum Dare game pages, added the zip file, and submitted! We had done it! Then we decided to run our built version... This is when we nearly cried. While EVERYTHING was working in the Unity Editor, it wasn't in the built version. The framerate dipped a ton and collisions weren't working on hazardous objects. We thought we were screwed once again. We quickly did some research, ran a debug build and captured where the errors were occurring. After some small changes it was working!
We quickly added our post-jam, bug-fixed version and we can sleep easy tonight (I hope)!
In all fairness, we kept the original zip on the itch.io page and just added the fixed version so people can play either.
I hope you check out our game as we check out all your cool submissions! Happy rating!
Game: https://ldjam.com/events/ludum-dare/49/hermans-fallacy
