larzan

LD32

Peace & Compassion

I didn’t want to go with another “kill ’em all in a funny way’ so i decided to make the game the zen way:

After coming up the stairs from the cellar you find your building occupied by brutal aggressors. But instead of waking your inner Chuck Norris you decide to heed the Dalai Lama’s advice and pacify them with a smile.
I mean literally.

Due to some family business i had to attend to i didn’t have enough time to spend on this idea, so i went for the jam, but that only bought me a few hours more as it was monday and stuff had to be done. The game still was not even close to what i thought it could look like.

So now i finally got around to add some asal to the post-compo version of ‘Compassionate action’ that i wanted to have in the first place (e.g. filters, the inapt designers secret gfx sauce).

Befor i couldn’t really implement the visual style that i had in mind, also the viewport of the game was too wide, you could see way too much to be interesting, but with the added honey this works way better, it is almost enjoyable. It comes a lot closer to what i envisioned.

It is still not exactly what i had in mind gfx wise, but when does that ever happen. It would be nice to have had more background gfx still, but thats something for later maybe.

See the before:

ld32-before

and after:

ld32-after

 

All in all i am very content, i learned a lot, again, and that is what it is really about, to learn how to do what you love, and then one day, maybe, make a real game that is addictive and fun to play :)

So check out the JAM entry version and vote on it, or see the POST-JAM version to get a feeling for what i was going for.

goeth forth and codeth

Tags: post-compo

LD33

Iniam again, will scrape together any minute i can this weekend :)

The last two times the 48h time restriction was whittled down by social responsibilities to 12 and 6h, but this weekend should be free and i am ready to go!

Language: JS, nothing else can be played by EVERYBODY which is an important point IMHO

Library: Phaser as my favourite JS lib (can’t wait for version 3 with multiple cameras)

IDE: As always the fantastic PHPStorm (i tried many, but forget free, you get what you pay for, and this one is really well priced)

Tools: The usual suspects of some node tools for packaging, Sass and so on. Also i am going to use jroblaks  Yo generator for phaser

Sound: Hoping to improve on that section with the help of my own voicebox, Audacity and Bfxr / Sfxr

Music is as always the big unknown, never managed to include it, but i read here about someone using wolfram generator and i will give this one a try.

So, good luck to you all,

goeth forth and codeth.

Tags: phaser.js

Comments

Ovidios
17. Aug 2015 · 16:47 UTC
I believe, someone did a PDF-game last time. Seems at least as compatible as js to me… ^^

18h to go, i can finally start

Sooo, after having as always other things to do i could not start this LD until now, i was thinking a bit about the theme yesterday, but the trouble with this one is that all the ideas i had were depending a lot on good Gfx, and that is definitely not my strong suit.

So i am finally going to recycle some of the mechanics from my last entry and will create a simple ‘try to escape the guards and get back home’ thingy.

I mean i still have 18h, right!? Ehem. Well, not really enough time…

Lets see how that goes and how efficient i can be.

So goeth forth and codeth :)

Tags: late start

Finally

I fortunately found some extra time on monday to compensate for the fact that i couldn’t work on it at all on saturday. I was able to finish the feature i wanted the most, the ‘guitar hero’ like ‘fight’ with the hunters.

So even this version is not really part of the competition, i am very happy that i managed to implement the whole thing in less than 2 days.

It definately could need some polishing, but maybe next time i will get to that. (who am i kidding, hehe)

So hello world, i hereby present to you:

Run Fonster, Run!

Help Forest Monster (called Fonster by his friends) to get past the hunters.

LD33-screen2

 

Now i can’t wait to see what small and big gems, or just interesting and funny concepts others have implemented,

goeth forth and playeth :)

Tags: phaser.js, phpstorm, postcompo

LD34

Iniam again

As always with limited time,

it is difficult to shine,

maybe i will be granted by the muse

a decent game idea to use

and enough time and wit

to implement it

As always:

Interesting Theme

So, i just read carefully and thoroughly through the theme anouncement email and i have to say that it is a very interesting and unexpected theme, as i haven’t seen it in the previous voting rounds:

The Theme for Ludum Dare 34 is…

IT’S A TIE …

blabla ramble mumble…

 

So, now i just have to find an interesting implementation for this theme, lets hope something comes to mind…

muse…

hello?..

are you there?!!

..-FIGHTER maybe?

too risky, they’ll sue me…

hmmmm, wikipedia?

  • a finish to a competition with identical results, particularly sports
  • a concept to bind a distributed object to a class
  • a musical notation symbol joining two notes without a break
  • a punctuation and diacritical sign
  • a rectangular support for the rail

 

well lets see, till then:

goeth forth and codeth

“omg IT’S A TIE” is here

For the first time in all my history with LD I reached a state with my game that i am satisfied with, and that even 1.5h before the deadline :)

The game has an intro, a ‘restart level’ function, a level progression, P2 Physics, … all these things might be ordinary for you, but for an LD game made by me…. all FIRSTS :)

So, even though there are a lot of things i wanted to do that there was simply no time for (dangerous areas you should not touch, more / better GFX, music, more/better sounds, waaaay more level, more control options, … you name it) it is still a game that deserves the name, so here you go, i present you:

title-omgitsatie

You have to control two button that are TIED together via a … tractorbeam or whatever.

Each button can only actively move along one axis (cursor: vertical , horizontal) but bounces of the wall and obstacles. You can activate the TIE via mousclick, but while it is activated you can’t control the button anymore.

The goal is to get both button into the target area.

See it for yourself here: play “omg ITS A TIE” !

ld34-screen4

Tags: phaser, phpstorm

More level difficulty fixes for “IT’s A TIE”

I finally found the time to fix the difficulty settings of my ludlum dare entry.

I got several comments that the learning curve was to steep and that it was not clear how to play the game, so i added ten new levels which become more difficult very gradually.

No game mechanics has been changed, i merely added new entry levels to make it more accessible.

Try it for yourself here

10395-shot0-1450052902.PNG-eq-900-500

LD35

INiAM

again,

as always not sure how much time I will be able to spend, but as always I hope I will learn a ton. LDs are the only time of the year that I can get myself to carve out a small space for my dream / hobby: making games that ppl want to play (well, i am still quite a bit of that target, but rome wasn’t build in a day, hehe).

I will use

And the whole thing will be stitched together with the best IDE there is, Jetbrain’s PHPStorm 😉

I hope everyone will have as much fun as me and a satisfying LD

goeth forth and codeth

Tags: #phaser #phaser.io

What to do…

Not my favourite choice, all the funny / eccentric ideas that i have involve too much gfx skills that i simply don’t have (check my games for reference 😉 ).

Really not sure what to do here, the only feasible things that come to mind are basically rip-offs of ‘Thomas was alone‘ ( absolutely great game btw, one of my all time favourites ) and the standard ‘the player can switch between shapes’ ideas, which are nice but… ordinary.

I guess i will just go back to work for a few hours and see what happens with my brain…

Goeth forth and codeth.

Was in the combo, got into a JAM

I got sidelined by work again, so no ludlum for me to day, but i can’t make my peace with not daring anything, so i guess it will be the jam this time.

At least that means i can get some decent background music, although i will keep working alone on the rest (gfx, sounds, proggin’).

As always it is amazing what has been going on here in the posts, i feel thoroughly uncreative when i see what some of youze came up with, to me shapeshift did not evoke any ‘creative and eccentric’ ideas.

Goeth forth and codeth…

LD36

Iniam

As always, not sure if i can make the time, but i can not stand the idea of another LD going down without me participating.

As always:

Goeth forth and codeth.

LD 38

Iniam

or better, Inweare, this time, for the first time, i join forces and will work together with @Foya. No witty comment this time, i'll use * PHPstorm * Phaser * Audacity * Voicebox

and hopefully we will be able to create something fun and interesting :)

Exited about the new page, lets see how it works.

On that note, goeth forth and codeth

Nourish and grow

we (@Foya, @Larzan) are proudly presenting our first joint Jam game called Flovala. You are playing the eponymous Flovala whom you have to help to navigate the trials of life, trying to sustain yourself and grow. Control the game with cursor keys to explore the depths of Flovalas home.

Keep Flovala save!

p.s.: what you can eat depends on your size but be aware, something that swims towards you probably wants to eat you

p.p.s: if the game seems very slow click the link at the top of the game page which says 'CANVAS' to switch to the canvas version of the game, some ppl reported having problems with WebGL.

https://ldjam.com/events/ludum-dare/38/flovala

SplashscreenemTitle/emFinalb.png

Screenshot1.png

Flovala PostCompo Version

We improved the Compo version of our game a bit: - Fixes to gfx and playability - three different difficulty settings - restart current Level (not just from the beginning) - a smoother and nicer experience overall So why don't you check it out here:

WEBGL: http://spielwiese.ermert.es/LD38/post_compo

CANVAS: http://spielwiese.ermert.es/LD38/post_compo/canvas.html

or go to the LD page and vote for the original version :)

SplashscreenemTitle/emFinalb.png

Screenshot1.png

LD 39

Iniam again

Again i am not so sure about the time i will spend on this jam as i will also have to work, ugh. It depends on the theme i guess. My tools will be Unity3D v PhaserJS, Photoshop, Inkscape, PHPStorm, Audiogalaxy.

A quick adrenaline rush

Unfortunately my colaborator from the last time didn't have time, so the gfx do lack in comparison. Also, as always, not enough time was to be had, so in the end i realized a simple idea that i've had before and made an endless runner on steroids with some very fitting music i found on soundcloud. Gfx and code was made by me, but i used an external music file which is central to the whole experience, so thats why it is a JAM entry.

Have fun and try to relax ;)

Control the player with up and down keys, the rest is self explanatory, don't hit anything :)

https://ldjam.com/events/ludum-dare/39/running-out-of-pow-e-r

er-screen1.PNG

LD 41

Iniam

Here we go again, this time i am motivated indeed to create, lets see what happens :)

Tools of choice this time

  • IDE: PHPStrom
  • LIB: Phaser.io
  • SND: Audiogalaxy
  • GFX: Gimp, Inkscape

hmmm, i just read in another post about Godot, that sounds delicious, i might give that one a try :)

When i started doing LD's, i did it to just learn how to write games and actually complete one, but lately i really also want to realize the vision that i have, which is usually difficult with lower level libraries / engines and without premade templates that many ppl here seem to use.

So maybe this time, for the first time, i will use an engine that is more complete and needs less setup for audio and effects like Unity 2D or Godot 2D.

Lets see :)

So people, goeth forth and designeth / codeth / playeth

'twas to be expected

For once i have an idea for the theme that i am content with, but all the boulders i am throwing in my own way (using Godot for the first time, had zero preparation, spending too much time with gfx details that are not necessary...) have cost me precious time.

BUT, at least i am very happy how the third iteration of my "unicorn" turned out :D

Isn't it a beauty ?!! :)

beauty.png

p.s.: UNICORNS?!

The details, the details

It is going better than ever, but no audio, no music, still polishing to do, haven't been able to really 'play' it as it does not have an end yet... The devil is, as always in the details. Not sure what i will finally post tonight, but i'd definately like to see if i can make sth out of my idea:

Tejuru

A mix of Tetris & Jump&Run.

& Driller

oh, and Unicorns, of course!

tejuru.PNG