Lipedal

LD28

Luderia is in

Hi everyone!

This is our first game jam. I’m teaming up with my artist pal Cauã, and we hope to make something cool and have fun while we’re at it 😀

We’re owners of small indie studio Luderia in south Brazil. We’ve been working on our commercial games for more than a year now, yet we never participated in a jam. Shame on us!

We’ll be using PuzzleScript, as our official programmer is offline for the weekend, and it’s been a while since I last wrote a line of code. Let’s see what comes out of it :)

Good luck all!

You only get one chance to make a game?

Last Post

Wow, such a troublesome weekend. I spent the saturday travelling and going to a concert, and when I was all ready to recover the lost time, I discovered my internet connection was offline. Not a single internets since yesterday at about 11PM.

Today me and Cauã worked apart on our PuzzleScript game (no connection, working offline). Then, 7PM into this motherfucking hot Sunday, my connection is back on.

And then a bigger problem: PuzzleScript limitations we didn’t know about. See, PuzzleScript is a crazy good tool for making little puzzle games, Sokoban-like games and a myriad of subversions on what you could call a “puzzle game”. Terry Cavanagh and Aaron Steed, among others, managed to make impressive things with it.

And we were trying to make a little piece of PuzzleScript subversion too. It was going to look like this:

Luderia's Failed Attempt

There’s a brazilian word that describes how we were planning to do it: gambiarra. Gambiarra is the art of solving problems in a way they were not supposed to be solved. Makeshift repairs, DIY last-hour tools… and it extends to programming. You have a framework that doesn’t expect you to try to do X. But you so want to do X. Then you make a little gambiarra and there is it, a perfectly fine X as long as you don’t look at its inner workings.

That’s how we were using PuzzleScript to make a game about getting Pokeymans, fighting tiny battles, choosing a little child’s destiny and so on. All full of clouds and pretty grass and a cool game view. We just needed some time and a shitload of effort. But then we stumbled into a limitation we didn’t know about: you can only have 31 objects in your game.

The fact is: anything is at least one object. A cloud was 3 or 4 objects, the whole perspective gimmick took up 19 objects, battle system was at 5 objects and counting, 1 object made sure your pokeyman chirped now and then, and so on. “Shit, can’t you guys make a puzzle game, as in PuzzleScript?”, that’s what happened.

But hey, we have still plenty of hours left till Monday night!

So, we’ll see what we can salvage, and we’re starting again! Wish us luck :D

 

 

Tall Grass by Luderia

Last Post

We’re almost finished!

4 hours and a half left. Seems like a lot of time, but there’s always that bug nobody saw or a last minute connection problem. I hope we don’t stumble into any of those.

Cauã is giving the last touches to some sprites, including the Twerkos and Bubafoos, monsters that share the tall grass with our protagonists. Apart from the issue we had with PuzzleScript’s object limit, we still think it’s an amazing tool for making small games. Our end result is better than our initial expectations for our first Ludum Dare game. That’s good! :D

PuzzlescriptScreenshot

Tall Grass is submitted \o/

Last Post

And we’re done! Don’t forget to play and rate our game Tall Grass, in which you get only one pocket monster and you’re totally cool with that. It’s cute, fun, short and completely hackable :)

Tall Grass - Football

Tall Grass - Channel

Tall Grass - Mine Field

Also, #NOKILL

Good job everyone! Now we’re gonna play your entries 😀

 

Ludum Dare 37

People look at each other and say…

Last post here.

Things are starting to take shape in Humanity Walks Into a Bar.

@vexille666 is setting the crowd up in Unity. They’re already lovely!

vex-trabalhando

vex-pessoinhas-unity

@caua_fs made a mockup and is exporting some placeholder art.

caua-trabalhando

caua-bar-mockup

@lipedal is detailing the behavior of the bar’s patrons and defining their math.

felipe-trabalhando

felipe-caderno-design

That’s all for now 😀

Comments

raaaahman
10. Dec 2016 · 18:35 UTC
An human egg! Gonna vote for this game. :p

“You come here often?”

Last post here.

Such lovely creatures, look at them mingling!

View post on imgur.com

Colors are all random now, but they will play a part in how a play session evolves.

Comments

JackKnife
10. Dec 2016 · 20:34 UTC
Social Anxiety: TRIGGERED!
10. Dec 2016 · 20:43 UTC
Links to previous posts: good idea.