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Wow, such a troublesome weekend. I spent the saturday travelling and going to a concert, and when I was all ready to recover the lost time, I discovered my internet connection was offline. Not a single internets since yesterday at about 11PM.
Today me and Cauã worked apart on our PuzzleScript game (no connection, working offline). Then, 7PM into this motherfucking hot Sunday, my connection is back on.
And then a bigger problem: PuzzleScript limitations we didn’t know about. See, PuzzleScript is a crazy good tool for making little puzzle games, Sokoban-like games and a myriad of subversions on what you could call a “puzzle game”. Terry Cavanagh and Aaron Steed, among others, managed to make impressive things with it.
And we were trying to make a little piece of PuzzleScript subversion too. It was going to look like this:

There’s a brazilian word that describes how we were planning to do it: gambiarra. Gambiarra is the art of solving problems in a way they were not supposed to be solved. Makeshift repairs, DIY last-hour tools… and it extends to programming. You have a framework that doesn’t expect you to try to do X. But you so want to do X. Then you make a little gambiarra and there is it, a perfectly fine X as long as you don’t look at its inner workings.
That’s how we were using PuzzleScript to make a game about getting Pokeymans, fighting tiny battles, choosing a little child’s destiny and so on. All full of clouds and pretty grass and a cool game view. We just needed some time and a shitload of effort. But then we stumbled into a limitation we didn’t know about: you can only have 31 objects in your game.
The fact is: anything is at least one object. A cloud was 3 or 4 objects, the whole perspective gimmick took up 19 objects, battle system was at 5 objects and counting, 1 object made sure your pokeyman chirped now and then, and so on. “Shit, can’t you guys make a puzzle game, as in PuzzleScript?”, that’s what happened.
But hey, we have still plenty of hours left till Monday night!
So, we’ll see what we can salvage, and we’re starting again! Wish us luck 