liquidminduk

LD30

Parallel Rift is final!

After about 60 hours, we finished up this little plat-former from scratch!

Had a great time on my first Ludum Dare! And I’ll be sure to continue doing jams in the future!

Have fun playing! After a while we noticed most people like to use the UP arrow key to jump, but space can also be used!

Thanks for playing!

 

check it out here

 

Dan, Peter and Andrew!

 

 

 

Parallel Rift Hi-Score Challenge

Ive been trying to get a high score for a while now, so far i’ve managed to get around 160000 points (that’s 16 copies of myself jumping around and getting in my way!!)

It would be great if you guys post your high scores, as it would help stress test the game if it gets above say 30 copies!

 

Post your scores here, or on the Game Page . Have fun!

hiScore

 

Thanks to all!

Parallel Rift – My first Ludum Dare Post Mortem

Wow, what a weekend, I’ve played some great entries and I’m totally impressed by the level of quality I keep seeing in some of the games.

So, this was my first Ludum Dare, we  made a game jam in Beijing, China and it was a blast to get my first taste of games design (I usually only make pretty things haha)

In the end we created a twitch platformer called Parallel Rift

The Idea – Connected worlds

So, for a while all of us sat around a table and blasted off a few ideas, the board was covered in interesting directions, then Sam mentioned TimeCop (the old Van Damme movie) and how when the same person came in to contact with their past self, they went boom boom!! I totally loved this idea, but the other guys went off to do their own things (all of them turned out really great) so there I was, sitting there with a great idea in my head, with no programmer… Luckily Andrew Li came to the rescue, and we started our jam!

meet

Day 1: We started at around 12 O’clock

So, I explained the idea to Andrew, and layed down the basic gameplay for him. I then got Peter Long to help with character design while I concentrated on environment. Unfortunately, I didn’t know that for the jam you could use pre-made assets, so we created everything from scratch!

The backgrounds were actually made in full 3D, I then used a cell shader to get the mood I was going for, and rendered it out to be a static background. Then I added the dynamic 3D objects (the vortex / platforms / particles) to create the scene you see below

During this time Peter was sketching out the initial ideas for the character, and I gave him some examples of the style I was aiming for, then he moved on to the basic animations. All this time Andrew was getting the development side done

37631-shot0

Day 2: Music and putting it all together

I wanted some trippy, catchy music to go with the visuals, so I opened up my audio software and got down the track in a few hours, unfortunately, now I constantly have it playing in my head (so I guess my job was done), I now hate it! More coding, polish on the art assets and finalizing all of the character work! We got some basic UI in and working and prepped for the next day of bug squashing and polish.

37631-shot2

Day 3: Bugs / Polish / Bugs…

We had a few problems with collision of the shadow characters causing a game over (we were moving the characters instantly away in the x axis) we figured out that even though it was moving instantly, it could still hit the player character and cause an unexpected GAME OVER, this was a simple fix of translating in the -Z axis instead! A few more issues, balancing the level / speed / jump height and we were pretty much done!

What went wrong?

It was pretty smooth all together, as Andrew and I work together on a daily basis, but it would of been nice to add a little more depth to gameplay. Unfortunately time wasn’t on our side. We also wanted to implement a High-Score board.

What went right?

The platform mechanics worked very well pretty much from the start, there were a few issues with the wall jump but that was magically fixed by Andrew. Peter’s animations suited the mood perfectly (overly stylized poses and motions) and we were pretty happy with the final result!

 

What’s next?

We’ll definitely be doing more Ludum Dares in the future, it was a great experience for me (first time designing a game), we’d like to push Parallel Rift forward, I think it would make a great tablet experience with lots of polish and more levels of complexity

 

Most of all thanks to all of you for sharing your games, I’ve had a blast playing them, and it’s given me inspiration to continue doing game jams!

 

Enjoy the game HERE!

37631-shot1

 

Daniel Arnold-Mist

Comments

hexagore
27. Aug 2014 · 12:13 UTC
Still really taken by the art style on this. Reminds me a lot of Flashback..
27. Aug 2014 · 12:22 UTC
Flashback, one of my all time favorite games – the original of course
27. Aug 2014 · 12:29 UTC
This looks amazing, great work! Playing it right now :)

101 games in – My favorite entry so far

Ahhhh!.. my brain!

Ok, it’s not that bad haha!

I’ve played a few games now, and so far I think I’ve found my favorite

 

Here’s why..

it has gorgeous visuals, the sound is perfect, setting is amazing and everything works so well together! Oh… you can poop too!

The way the game starts is a perfect cinematic experience!

I highly suggest you all try out On the edge of Earth: 5000

And so the journey began

And so the journey began

 

What a wonderful experience, I can’t wait to see a full game like this. Congrats to Hypnohustla

You made my day!

Dan

My game HERE if you are interested in boring platformers with virtually no story!

What would you like to see in the full version of Parallel Rift

We had a lot of fun on the Ludum Dare with Parallel Rift, and I’ve decided to take the project forward to a fully fledged game!

What kind of things would you like to see in the final? Obviously more levels, bigger levels and more gameplay! Let me know what you would like to see!

Check out the compo entry here, and let me know your suggestions for the future!

Last weekend to try to play as many games as I can!

Wow! It’s been a crazy few weeks of playing, I’ve found so many great gems! I’m going to try to play as many games as I can this weekend.

In the mean time, please check out our FIRST Ludum Dare entry, Parallel Rift, let me know what you think!

Read the help, it might… Help!

 

 

 

 

Thanks so much for all the great games, there’s not enough hours in the day!

 

Dan