Loyalty

LD24

first one

First LD ever. Im so excited. 😀

I’ll be using Blender, Gimp, Blender and maybe some hand drawn pictures or textures.

I hope it will be finished in time. And I hope that I will be able to expand my skills.

Let’s get this party started!

I have music, food, lots of caffeine and my favorite tool – blender. A name is already chosen and now I have to integrate the theme somehow

You can download the first pre-version here:

http://dl.dropbox.com/u/74944797/GrowUp!.rar

New version up!

After dealing with some problems and RL  I’m back

The next things to do are animations and music then I will make some more levels.

You can download the updated version here:  https://dl.dropbox.com/u/74944797/GrowUp%21.rar

13h of work – what happened?

First the link to the new version: https://dl.dropbox.com/u/74944797/GrowUp%21.rar

Since I use blender I was able to start immediately, so this was the most important thing.

I dont know when I will go to bed or even if I’m going to bed. Actually I’ve never come so far by creating a game so everything here is somekind of unknown territory to me, but I think I’m doing quite good.

Music is finished (still not integrated, but finished) and some sensless jokes are there too. Now I have to create some levels.

And now to the theme: evolution

I decided to move on and let the enemies evolve – thats all. I know it doesnt fitting the theme, but I still want this game to be created and after 13h of work I wont stop now.

Here are some screenshots of the main function: you can turn around 90° at any time and then going left/right and up. And as extra a picture of how it looks like for me while creating the whole game.

Update!

I think I’m doing great after 8h of sleep so I will try to finish it in 8h – that’s 9pm here

The first bossfight is finished and now the game is going to become pretty hard…

Time to finish the whole thing!

Ok, so far it’s hard enough so I will add one or two bossfights and a last level (which will be to hard for nearly everyone so you don’t have to play the last one)

Now you have to deal with an evolving AI, from spikes to a navmesh using, invulnerable sphere  – so thats the evolution in there

A main menu is prepared, but not integrated yet.

As soon as the new version is up I will post it here!

Nearly final Version

https://dl.dropbox.com/u/74944797/RedArmy.rar

Here is the nearly final version!

Name changed

some kind of AI

new levels

LD25

Preparations

It’s time for me to prepare. I think I learned a lot from last LD and during the break between LD24 and now.

My tools:

Coding: Blender-Game-Engine, maybe python

Graphics: Blender

Textures: Gimp

Music (?): Linux MultiMedia Studio

SFX: We’ll see …

First steps:

after 3h I finished the main character now I have to animate and texture him. Good I learned how to make a walkcycle and jumps 😀

 

I’m out

Everything works perfectly, except the main charakter. He just don’t want to play any animation, but the weapon moves properly. And even if I would know why this happens I wouldn’t have enough time left. So I will prepare for school or just take a break after this reverse

Good luck to everyone else, I’m still looking forward to play some awesome games and looking at some code

Comments

15. Dec 2012 · 15:36 UTC
You still have a whole other day to go. You can do it! :)

LD26

Step1

I started around 1h ago, now it’s 10:30 and I have my charakter finished.

next thing to do will be animation, hope I’ll finish it fast, so I can start a demo level and music today.

 

Oh, you can also watch me here: http://www.twitch.tv/LoyalLaughter

Rollin’ it

ok, lets look at what I’ve got:

I have a sphere rolling trough different levels, dodging the collectables (because too many will kill you) and of course dodging cliffs.

sounds easy, is far too difficult. However, it seems that I will keep the sense to a minimum … so my music doesn’t have to be fitting …

you can also see a bit gameplay, music-making and chatting from the last 30min here: http://www.twitch.tv/loyallaughter/b/396501342

 

Oh, I played Dwarf Fortress the whole day … now my Fortress got from 155 to 75 … I meant 74
pretty funny to look at a fortress collapsing 😀

LD27

I’ll join again!

1 year anniversary, both for my LD participation and for making games!

I’m super motivated and school doesn’t stresses me like last time, so I will completly focus on a game this weekend.

 

What happened since my last participation?

I trained my programming skills, thus I can do a text-game, if nothing else comes to my mind. I also visited the “Games Academy Berlin”, where I learned much, especially about design and I became highly motivated again.

this weekend I made 3 small conceptional games to train the basics to get them done in no time next weekend.

and last but not least: I finally polished my first game! Yay! Download here: https://dl.dropboxusercontent.com/u/74944797/RedArmy%28×32%29%20%282.0%29.rar

 

Ask questions! I’m bored anyway!

I’m in (2)

The past few days I  practiced the most important things: Making some music, train some C# programming, made some animations and a small game in Blender and making textures.

This way I will either make some kind of text-game or work with the bge

I hope, all my efforts will turn out well, new info in ~13h after I wake up

It’s time to start too!

Ok, it’s 8:35am in germany and I’m fit to start my game. So what am I going to do?

First I thought about making a 1st person platformer with an abstract enviroment, which moves every 10 seconds.
– But somehow I didn’t like that idea

2nd thought: A text-game where every 10 rounds something happens. But what should happen? A message like “You feel watched” or “it’s raining potatoes” (I should think about this idea again)
– No, there would be a 10, but no seconds. also, I don’t want to make a text-game for LD yet.

and because all good things come in threes: A 1st person horror game, where you have nothing but a flashlight and a monster which tries every 10 seconds (or for 10 seconds) to attack you. Having the flashlight on, decreases the duration between 2 attacks, while light makes the monster flee.
– A bit similar to slender, I have to admit, but I got the idea all by myself without really thinking about slender.

 

However, feel free to use the upper 2 ideas and have fun!

What am I doing? (2h)

My enemy is ready to chase the player. Just look at him:


(To lazy to do a .gif right now, so there’s just the standard-model)

 

The player is moving to with walking and running, while latter decreases your stamina.
A Flashlight helps you driving the fog away.

 

Next: mouselook and AI

it runs! (4h)

yes, it is running!

http://puu.sh/49CJO.jpg

 

The main things about the game:
You are inside a mace, your only “weapon” is a flashlight (wich can also just go out for a while) Once one of these shadows comes at you, music will warn you. at this moment you can either run away (consumes stamina) or point at it with your flashlight. They have the advantage that they can go trough walls and are faster than you, but after 10s they’ll stop chasing you and just vanish. You lose, when one catches you and win, when … well I have no idea yet. Maybe when you turn the hall lights on?

Next to do: AI, World-Design

day 1 results

I can’t stand the pain in my hand anymore and thus I stop for today. The alpha-version is finished and every feature is implented. Try it:

https://dl.dropboxusercontent.com/u/74944797/LD%2027.rar
(Win 32/64 bit)

Does it fit the theme?

Question above: http://puu.sh/4ajT2.jpg

Comments

misson20000
25. Aug 2013 · 05:34 UTC
It says “10” somewhere, therefore it fits
25. Aug 2013 · 05:35 UTC
It’s true. The theme is really more of a guideline than a strict rule. You could stick a random sign in a hard-to-access part of a level saying “10 seconds” and it would probably be fine.
Loyalty
25. Aug 2013 · 05:56 UTC
Great, then I don’t have to worry about some “do this for 10 seconds” mechanics.