first one
First LD ever. Im so excited. 😀
I’ll be using Blender, Gimp, Blender and maybe some hand drawn pictures or textures.
I hope it will be finished in time. And I hope that I will be able to expand my skills.
First LD ever. Im so excited. 😀
I’ll be using Blender, Gimp, Blender and maybe some hand drawn pictures or textures.
I hope it will be finished in time. And I hope that I will be able to expand my skills.
I have music, food, lots of caffeine and my favorite tool – blender. A name is already chosen and now I have to integrate the theme somehow
You can download the first pre-version here:
http://dl.dropbox.com/u/74944797/GrowUp!.rar
After dealing with some problems and RL I’m back
The next things to do are animations and music then I will make some more levels.
You can download the updated version here: https://dl.dropbox.com/u/74944797/GrowUp%21.rar
First the link to the new version: https://dl.dropbox.com/u/74944797/GrowUp%21.rar
Since I use blender I was able to start immediately, so this was the most important thing.
I dont know when I will go to bed or even if I’m going to bed. Actually I’ve never come so far by creating a game so everything here is somekind of unknown territory to me, but I think I’m doing quite good.
Music is finished (still not integrated, but finished) and some sensless jokes are there too. Now I have to create some levels.
And now to the theme: evolution
I decided to move on and let the enemies evolve – thats all. I know it doesnt fitting the theme, but I still want this game to be created and after 13h of work I wont stop now.
Here are some screenshots of the main function: you can turn around 90° at any time and then going left/right and up. And as extra a picture of how it looks like for me while creating the whole game.



I think I’m doing great after 8h of sleep so I will try to finish it in 8h – that’s 9pm here
The first bossfight is finished and now the game is going to become pretty hard…
Ok, so far it’s hard enough so I will add one or two bossfights and a last level (which will be to hard for nearly everyone so you don’t have to play the last one)
Now you have to deal with an evolving AI, from spikes to a navmesh using, invulnerable sphere – so thats the evolution in there
A main menu is prepared, but not integrated yet.
As soon as the new version is up I will post it here!
https://dl.dropbox.com/u/74944797/RedArmy.rar
Here is the nearly final version!
Name changed
some kind of AI
new levels
It’s time for me to prepare. I think I learned a lot from last LD and during the break between LD24 and now.
My tools:
Coding: Blender-Game-Engine, maybe python
Graphics: Blender
Textures: Gimp
Music (?): Linux MultiMedia Studio
SFX: We’ll see …
Everything works perfectly, except the main charakter. He just don’t want to play any animation, but the weapon moves properly. And even if I would know why this happens I wouldn’t have enough time left. So I will prepare for school or just take a break after this reverse
Good luck to everyone else, I’m still looking forward to play some awesome games and looking at some code

I started around 1h ago, now it’s 10:30 and I have my charakter finished.
next thing to do will be animation, hope I’ll finish it fast, so I can start a demo level and music today.
Oh, you can also watch me here: http://www.twitch.tv/LoyalLaughter
ok, lets look at what I’ve got:
I have a sphere rolling trough different levels, dodging the collectables (because too many will kill you) and of course dodging cliffs.
sounds easy, is far too difficult. However, it seems that I will keep the sense to a minimum … so my music doesn’t have to be fitting …
you can also see a bit gameplay, music-making and chatting from the last 30min here: http://www.twitch.tv/loyallaughter/b/396501342
Oh, I played Dwarf Fortress the whole day … now my Fortress got from 155 to 75 … I meant 74
pretty funny to look at a fortress collapsing 😀
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15985
that’s all I have. I don’t really like it myself, but let it rot on my hard drive wouldn’t be much better, so here it is.
1 year anniversary, both for my LD participation and for making games!
I’m super motivated and school doesn’t stresses me like last time, so I will completly focus on a game this weekend.
What happened since my last participation?
I trained my programming skills, thus I can do a text-game, if nothing else comes to my mind. I also visited the “Games Academy Berlin”, where I learned much, especially about design and I became highly motivated again.
this weekend I made 3 small conceptional games to train the basics to get them done in no time next weekend.
and last but not least: I finally polished my first game! Yay! Download here: https://dl.dropboxusercontent.com/u/74944797/RedArmy%28×32%29%20%282.0%29.rar
Ask questions! I’m bored anyway!
The past few days I practiced the most important things: Making some music, train some C# programming, made some animations and a small game in Blender and making textures.
This way I will either make some kind of text-game or work with the bge
I hope, all my efforts will turn out well, new info in ~13h after I wake up
Ok, it’s 8:35am in germany and I’m fit to start my game. So what am I going to do?
First I thought about making a 1st person platformer with an abstract enviroment, which moves every 10 seconds.
– But somehow I didn’t like that idea
2nd thought: A text-game where every 10 rounds something happens. But what should happen? A message like “You feel watched” or “it’s raining potatoes” (I should think about this idea again)
– No, there would be a 10, but no seconds. also, I don’t want to make a text-game for LD yet.
and because all good things come in threes: A 1st person horror game, where you have nothing but a flashlight and a monster which tries every 10 seconds (or for 10 seconds) to attack you. Having the flashlight on, decreases the duration between 2 attacks, while light makes the monster flee.
– A bit similar to slender, I have to admit, but I got the idea all by myself without really thinking about slender.
However, feel free to use the upper 2 ideas and have fun!
My enemy is ready to chase the player. Just look at him:

(To lazy to do a .gif right now, so there’s just the standard-model)
The player is moving to with walking and running, while latter decreases your stamina.
A Flashlight helps you driving the fog away.
Next: mouselook and AI
yes, it is running!
The main things about the game:
You are inside a mace, your only “weapon” is a flashlight (wich can also just go out for a while) Once one of these shadows comes at you, music will warn you. at this moment you can either run away (consumes stamina) or point at it with your flashlight. They have the advantage that they can go trough walls and are faster than you, but after 10s they’ll stop chasing you and just vanish. You lose, when one catches you and win, when … well I have no idea yet. Maybe when you turn the hall lights on?
Next to do: AI, World-Design
I can’t stand the pain in my hand anymore and thus I stop for today. The alpha-version is finished and every feature is implented. Try it:
https://dl.dropboxusercontent.com/u/74944797/LD%2027.rar
(Win 32/64 bit)
Question above: http://puu.sh/4ajT2.jpg