Minimalist Dimensions
Well after a pretty shaky start this morning (blanking on the theme + loss of source code from before lunch) things are better that might be expected!
After much racking of brains, I kept coming back to the idea of a game focused on just 1 dimension. Of course, the first dimension on its own it just a continuous line so what I’ve gone with is a game where you can only see a 1px band of the screen at any one time. The actually objective is very straightforward; collect the shiny particle whilst avoiding being obliterated by the big scary particles floating around. This is made substantially more difficult by the limited field of view though.
What can you see floating past in front of you here? You’ll have to look closely!

In case your worried, there are ways of widening the view (slightly) to make thing (slightly) easier.
Well barring catastrophic data loss, I should have something done in time, but there is still a lot to be done. The levels haven’t been properly implemented yet, still no sound and a major hostile particle remains unimplemented! Regardless it’s getting late and I’ll probably be off to bed soon so that I can return to the code invigorated for another day of LD! Night everyone!
