We Are In!
My buddy and I are jumping into our first jam.
We will be using:
C++ and SFML
Codeblocks
Aseprite
Audacity and Pixitracker
SFXR and BFXR
Excited for my first jam, good luck everyone!
My buddy and I are jumping into our first jam.
We will be using:
C++ and SFML
Codeblocks
Aseprite
Audacity and Pixitracker
SFXR and BFXR
Excited for my first jam, good luck everyone!
So we have some stuff going now. We have a rock and it can be thrown around and some pseudo map generation is 50% done. Day and night cycles are also completed. This is our pitch:
“You are a person thrown into a crazy world with nothing but a vegetation growing rock, the world is a scary place with puzzles that lead you astray and scary enemies against you, but you must conquer the world of Vita. Using pseudo random generation, the player embarks on a journey to face the unpredictable world, Vita.”
So we made some progress on Project Vita (name pending). The character is going around a lot of things are being implemented. Pressure plates and doors, random level generation, pathfinding, etc. We are far from done, but we are not losing heart yet! Now it is time to rest.

The rock is on the pressure plate and the door to the right opens.
Team Ludusamo
So apparently std::stoi doesn’t work on windows mingw compiler… Anyway Linux version is up while I try and sort this out… If anyone has a workaround I would really appreciate it if you could let me know!
Ludusamo
So it is FAR from perfect, but I figured better to let the windows have a chance to play. If it is completely unplayable I will fix it further just leave a comment.
Team Ludusamo
Second LD and I am pumped. Last time I competed with my friend in the jam. This time it’ll be on my own for the compo.
Here are the tools I will most likely be using to create the game:
– Language: Java/html5/javascript/c++: have not decided yet
– Editor: Eclipse/sublime text.
– Libraries: If I use C++, I will be using this engine I created using SFML https://github.com/Ludusamo/SFML-CodeBase
– Art: GIMP and Aseprite
– Sound and music: Sfxr, Bfxr, Wolfram Tones, Pixitracker
LETS GO!
I have decided that I will use HTML5 with the Phaser library. I chose this because I had trouble with exporting to Windows in my last Ludum Dare. So hopefully HTML5 will assist me with that issue.
Excited to see what the theme will be but this time I feel more confident and I am ready to go!
So far having a lot of fun brainstorming for this one. Things are flowing out pretty easily and they all (seem) doable.
So lets see how this goes.
-Ludusamo
Alright got all my ideas down and things are ready to start production.
Going to grab a good night’s sleep and wake up bright and early READY TO GO!
Goodnight!
-Ludusamo
Things are slowly making progress. Struggling learning phaser while trying to make a game at the same time, but its a fun challenge and I think I can do something pretty good with this.
Next time I check in I will add in some pictures.
-Ludusamo
In for the first time in a while. Will be looking to use either Unity or Pico-8.
If I use Unity, the following programs will also be used:
BFXR, PixiTracker, and Piskel