lunkhound

LD32

My first game jam

For tools I’ll be using mainly Unity 5 and Blender.

  • Krita
  • Gimp
  • Inkscape
  • Audacity

 

Added a webGL build

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52161

One odd thing I noticed with the Unity WebGL build is that the keyboard doesn’t work until you switch to fullscreen mode.  Anyone else getting that?

I noticed some other oddities as well, like shooting with the CTRL key stops working when I hold down the up and left arrow keys.  Strange…

Comments

21. Apr 2015 · 23:28 UTC
Ah, is the full screen the way to fix that issue. Darn, I just completely gave up with the webgl build, to be honest.
rhill
23. Apr 2015 · 04:54 UTC
I tried out a webGL build too, had the same problem.
26. Aug 2015 · 09:43 UTC
Having that issue on my game as well. WebGL works fine on my site, but embedding it here on ludum dare causes no keyboard input to be detected.