lynx

LD31

Finally for the First Time, I’m In!

After so many times of watching Ludum Dare entries (and logging in to see I missed a Compo by a week), I finally get the chance to enter one!

I’ll be using:

  • Coding/Engine:
    • Game Maker 7 (Mac Edition) or Unity 4.3 Free (can’t decide yet)
  • 2D Graphics:
    • Adobe Photoshop
    • Adobe Illustrator
    • Autodesk Sketchbook Pro (maybe)
    • My trusty Wacom Bamboo tablet
  • Music/Audio:
    • GarageBand
    • Audacity
  • 3D Modeling:
    • Ha! Nope.
    • (ok maybe, MAYBE Cinema 4D)

Super excited to see what everyone can come up with, Good Luck to all!

Tags: ld #31

Quick Question

Hi programmers and future sleep deprived game developers!

This is my first time not participating LD from the side-lines, but I have a question:

I’m going to use Unity (which I just started learning last week haha…oh boy) and I wanted to know: How do you submitted the required Source code?

 

Do I just zip the project folder and upload that or is there a Package project tool in Unity that I use?

 

Thanks guys, and good luck all!

Comments

kburkhart84
04. Dec 2014 · 23:34 UTC
I assume that you should be able to just package up the project into a folder and send it over. I’m not fully sure if you have to include the non-code assets too though, so you should clarify that one. Considering your experience, you may be more comfortable being like many of us(including me) and doing the JAM instead of the COMPO. You then no longer have to upload the source code. You can work in a team, and you get 3 days instead of just 2. Like they say, the COMPO is the “hard mode.” But that’s up to you.

Progess

Well after almost an all-nighter and restarting game ideas 4 TIMES because of to big of core mechanic failures that I didn’t have time or knowledge to fix, I finally have some useable profess, whacha think?

Screen Shot 2014-12-06 at 8.54.08 AM Screen Shot 2014-12-06 at 8.54.11 AM

It’s music-based and dynamically creates content based on the rhythm of the playing song….Not bad for only using Unity for a week now!

Later all, Good Luck!

Progress Part #2

Well after getting the dynamic beat finder code working right, I went back to idea # 1 BEAT+TRAK

Screen Shot 2014-12-06 at 9.20.18 PM

Want to Beat your Keyboard? Do it to Music!

First Ludum Dare and I managed to scrabble out soothing for the Compo!

Play BEAT+TRAK now, and give your keyboard a good “BEAT”ing

BEAT+TRAK

Screen Shot 2014-12-07 at 6.20.59 PM

And don’t forget to USE HEADPHONES!

Also leave your feedback, first-time game maker, I really would appreciate it!

Thanks all!

BEAT+TRAK Promo Video

Has programming for 48 hours made you want to BEAT your keyboard?

Well BEAT IT….to the BEAT!

If you guys have checked it out, here’s a fun little dynamic music/rhythm based game called BEAT+TRAK

Play it HERE:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44477

PROMO VIDEO:

BEAT+TRAK Promo Video

I will be making a v2.0 soon, so PLEASE leave a helpful comment or suggestion.

Thanks guys and gals!

 

LD 31 = Twitch / Rhythm Games FTW!

There are a lot of great games out there this time around, what a wonderful Ludum Dare. So glad I get to call this one my first time!

One genre sometimes overlooked are music-based games, so here’s my favorite I’ve seen so far:

(If you know of more, please let me know!)

 

SPIN-2

Rhythm with Math? What?!

PLAY SPIN-2

 

SWOTCH

Personal favorite, keeping this game to play more later!

 

PLAY SWOTCH

 

CARDINAL ATTACK

A fellow orange color scheme supporter!

PLAY CARDINAL ATTACK

 

and a bit of shameless self-promotion, my First Ludum Dare entry:

BEAT+TRAK

Dynamic note placement, no two game plays are alike.

PLAY BEAT+TRAK

 

UPDATE! BUT WAIT! THERE”S MORE!!!!!

 

DIAMETRIC

Cool, relaxing visual music game, art piece, programming feat…err….just go check it out!

PLAY DIAMETRIC

 

MOVING MELODY

Platformer to music, what do you need? Oh, yes, smiling clouds!

PLAY MOVING MELODY

BEAT BOP DELICIOUS!

A verified, realistic soundboard simulator

 

PLAY BEAT BOP DELICIOUS!

 

Thanks for making the LD#31 pumping with great beats and even better games!

Comments

Lynx
10. Dec 2014 · 01:07 UTC
Thanks guys! I’m definitely checking these out!
10. Dec 2014 · 01:42 UTC
I made a super realistic and authentic soundboard simulator :) Beat Bop Delicious!
10. Dec 2014 · 03:56 UTC
Thanks for the list BTW, some of my favorites have come from here. Good eye…
hexagore
10. Dec 2014 · 06:37 UTC
Hey, this is a great list. Thanks for pointing these games out :)
Insality
16. Dec 2014 · 13:44 UTC
wow, i suprised see my game here ;]

Awesome game list, i love them all 😉 this music-games are great

BEAT+TRAK Postmortem

INTIAL QUANDARIES

Being my very first Ludum Dare, I had a lot of questions for myself and the jam, mainly that revolved around my decision to use Unity (a program I just started learn a week in advance!) for it’s ability to export to multiple platforms (specially since my main system with all my graphics and audio software right now is a Mac)

 

THE THEME

I literally fell to my knees and shouted for joy on the announcement of this LD’s theme! I love the concept of minimalism and small worlds/single screen games.

I had TONS of ideas going into the Jam and actually started programming on at least 4 of them!!!

 

TOOLS / SKILLS

I’m a graphic design by profession and degree but I come with a background history of programing since my father got me started creating little game concepts on Visual Basic since I was a teen. I also love music and making my own electronic tracks and playing new instruments.

So naturally taking these skills and combining them into on 48 hour game sounded like pure joy condensed into a palpable thirst quencher!

Tools used:

– Unity 4.6 with both C# and Javascript

– Photoshop and a pen

– Garageband

 

THE GOOD

– I MADE (what can loosely be labeled as) A GAME!!!

– Despite my lack of Unity knowledge prior I was able to get the core features down within 48 hours

– The dynamic audio system I wanted finally worked after trashing the idea and redoing it three times over

– I finally settled on a visual design I could be somewhat proud of

– Ability to expand this come Post-Compo

 

THE BAD

– Scrapped and restarted SEVEN different ideas (of completely different genres and gameplay) within the first 15 hours (SO much wasted time!!!!)

– WORST OF ALL: I ended up fixing a simple problem with idea #1 and went all the way back to that one!!

– Had an obligation that took up 6 hours of day 2

– A core mechanic of the path following based on collision detection on corners of the track was broken from day one….I just never play tested long enough until the end of day 2 to notice that the mix of realtime audio listening and collision based turns resulted in the note placer object to be just a hair slower ever time it hit a corner eventually resulting in the player to overtake him and be in-front of the notes by 1.5 minutes in!

– Fixing the above took 2 hours of struggling before I just went old school and manually typed in the X,Y coordinates to turn at for each corner

– All this lost time = No visual or audio feedback for players, only one song/level, really vague instructions, a dull menu, no program icon (total inexcusable to my graphic designer side!)

 

SCRAPPED CONCEPT #6 of 7 (only one I have screenshots of)

Screen Shot 2014-12-06 at 8.54.02 AM

Reason: I got the music to spit out notes from left/right side of screen towards the 3×3 grid where the player would jump from square to square and dodge….I just could get my head around how the random angles of bullets would fair with such a fixed movement system

FINAL (and also ironically my First!) CONCEPT

Result: A music-based, twitch game I’m VERY happy about…and if I can’t make more than one level…might as well sell it as a feature! :)

————————————————————————————————

****  NOTE: I will be making a version 2.0 very soon! So please don’t rate my game (I have enough, go join the Rescue Rangers) BUT DO leave comments on improvements and features you want to see, THANK YOU! YOU GUYS ROCK!!! ****

————————————————————————————————

Tags: beat+trak, ld31, post-mortem, postmortem

BEAT+TRAK v2.0 progress

Post-Compo version of BEAT+TRAK is on it’s way

  • new graphics
  • multiple color schemes
  • more TRAKs
  • more songs
  • actual on-beat notes
  • more player feedback
  • SFXs
  • new color switching mechanic!

 Click Image for Better Resolution

99 Votes, you guys rock!

I just want to say, this is my first LD and you guys all rock! 

The feedback have been really great and constructive and the support of the community has been awesome from start to to finish!

Screen Shot 2014-12-19 at 9.17.53 PM

My only question now is, who’s going to be lucky # 100?! Haha

Comments

20. Dec 2014 · 14:25 UTC
I’ve voted a few days ago. Your game is cool :-)

The “STARS” are you guys! You guys rock!

This first Ludum Dare has been amazing!

Thanks to all who helped give such great feedback, support, and ratings!!!!!

Decision Help for BT2

Hi guys and gals!

I’ve been stating that I’m going to release a Post-Compo sequel to Beat+Trak soon but have be hit hard by the level of content production required.
Because the game is a music/rhythm game, every new level needs a new song which starts to add up  and I’m honestly running out of creative motivation/getting a headache from working on music.

I was wondering if I should take the easy way out and include some songs that weren’t personally made into the game?

What do you guys think? Do I risk the game’s audio reputation? Any thoughts?

 

beattrak_backer_trophy

 

Thanks, in advance!

Comments

EthanWebster
08. Jan 2015 · 19:34 UTC
In my opinion you sound burned out, trying leaving it and coming back to it in a week or so. Just a suggested :)
08. Jan 2015 · 21:33 UTC
If you decide to leave it for a while, do yourself the favour of making whatever you have playable first. If this means cutting the levels without custom music, adding someone else’s music or repeating the tracks from previous levels, so be it. It will be an imperfect solution, but the result is that you will have a playable game in the wild, instead of it decaying on your hard drive, waiting for you to get back to it, which may happen, but probably won’t.

LD32

I’m In!

After having a complete blast with my first jam ever last time with LD #31 (thanks to the GREAT community and support) I have already cleared my schedule for LD #32!
Last year I somehow was floored by the results and placed Bronze in Sound (I have no idea how) so yeah…. no pressure haha!

Goals:

Audio Rank: Somehow got 3rd last time… so yeah no pressure.

Better Graphics: I’m a graphic designer, there’s no excuse for my lack of effort last time!

Management: DO NOT restart 7 new games within the first 12 hours! No… not again…..

Interact: Meet more great people in this awesome community!

Tools:

Engine: Unity 5

Graphics: Photoshop, Illustrator, Mischief, Wacom Bamboo Tablet

Audio: Garageband, LMMS, Audacity, LSDJ (maybe)

Stream: Twitch and OBS (maybe, still debating)


 

Can’t wait to see the theme and play everyone’s awesome games!

 

“Move 6 Spaces Ahead and Roll Again”

Well things are starting to look favorable for the LD… I almost thought during night #1 that I might not complete this Compo.

Glad I stuck to my guns and kept on rolling

Screen Shot 2015-04-18 at 10.21.57 PM

Comments

NCBRdev
19. Apr 2015 · 06:17 UTC
God that pun gave me cancer xD

Nice sprites though.

Web Build Fixed….and Duct Tape not required

banner_title

Thanks to all the people who helped find my fault with the web build… turns out I forgot to enable the loading bar so on some systems and internet connections it appeared to be an empty page for a few seconds

 

Now enjoy all the unconventional-based fun and keep on rolling!

D6

 

PLAY & RATE

Roll Initiative OST

Hey all, I’ve gotten some really positive feedback on the soundtrack to my LD entry this time, and I’d like to thank you all as well as give out the soundtrack for free download to anyone interested.

Download Here

Comments

tmpxyz
24. Apr 2015 · 04:13 UTC
Thanks for the great work! I favor the menu theme and tutorial theme.

LD33

3rd time for 33

After some concerns about scheduling, I’m in.

Tools are same as always:

Unity (2D off course, are you crazy???)

Photoshop CS6

Illustrator CS6 (for logos and graphics work)

Garageband (maybe use my guitar and bass for a soundtrack this time)

 

Anyways, Good Luck and Have Fun all!!!

Comments

18. Aug 2015 · 20:06 UTC
Nice set of tools. Looking forward to play your game 😉

Progress…more than I expected for a pretty chill day

Somehow this LD has been less stressful and I’m starting to actually relax…hopefully that won’t mean I’ll run out of time tomorrow. Guess we’ll see.

Anyways, here’s some pics and a dog for you guys. It’s a speed-runner style game, so hopefully I can add some leaderboards tomorrow.

Screen Shot 2015-08-23 at 1.47.23 AMScreen Shot 2015-08-23 at 1.48.09 AM

 

NEW HIGH SCORE!

Cute name….Hard game

A NEW High Score has been set by ImTheZiggy with a time of 20.668 (Rank S C)

Do you or someone you know have what it takes to get that “Perfect S S” Rank?

Nimble

Play Nimble and don’t forget to comment your best score!