I’d call it “Escape Velocity” if it weren’t already taken
Hi, this is my first Ludum Dare, but I’ve been following the gamedev community for a long time, and always working on projects (never really finished one though). This is my slightly late I’m In! post.
I can’t tell if my idea is overly ambitious or not yet. I think it’s do-able. Here’s the gist. You have to escape from your own planet. It’s a small, but very dense planet with a strong gravitational field. You can run around its entire circumference in 10 seconds. Unfortunately your quaint little planet is about to be bombarded by meteors from all directions. You have to dodge the deadly meteors as they impact your planet, but they’re also your ticket out. By climbing the mounds of fallen meteorites, you can reach higher altitudes where the atmosphere and gravitational field quickly thin out. The higher you go, the less hold gravity has on you and the higher you can jump. If you can just get to the top of the atmosphere, you can reach escape velocity with a single leap, and you’re free!
There is obviously a lot of physics involved here, so I might not even get around to art, but I’m OK with that. My tools?
- Python
- Box2D
- SFML/OpenGL
This is my first project using SFML and I’ve only dabbled in Box2D so this is a huge learning experience! I’m well under way though, I’ll post a screenshot when I have something interesting to look at.
