macecraft

LD 39

I'm in for this one!

I'll be doing the jam (time permitting) but alone for once!

  • Tools:
  • Language: C++
  • Framework: SFML + existing code base stuff(basic physics engine & gamestates & helpful macros)
  • Art: Paint.NET
  • Music: Bosca Ceoil
  • SFX: BFXR most likely

Ludum Dare 49

Obligatory "I'm In"

I'm in! I've not entered an LD and submitted a g ame since the old website was in use. Back then I was still finding my feet in C++ so would submit games in Java (using a framework I was used to). Now I'm confident in C++ and even have a set of tools built around SFML to use during the game jam! Below is my tools list:

Art: Paint.NET or Aseprite (depending on insinct)

IDE: Visual Studio

Programming Lang: C++

Engine/API: Custom built with SFML

Source Control: Gitlab

Music: Bosca Ceoil / BeepComp

SFX: BFXR

Level Design Tool: Tiled (if tiled maps are required)

I'm not very good at art, but that's keeping with the spirit of LD I feel so I'm happy to submit my poor programmer art games! I've usually entered with a team but this time I feel like going it alone in the LD48. Hopefully I can find some scope to submit some trippy shaders in a game :peace:

Final Round

Cast my ballot for the final round! As always I struggled to find something I liked, and what I liked from previous rounds didn't make it through :frowning2: but the constraints of a theme are more important than whether I personally love or hate the theme. My voting is below, feel free to judge my opinions internally and disagree with me..

Screenshot 2021-09-30 160207.png