Day 1: Map & Player
Feeling pretty good so far! Time for me to sleep, though ^^
I've got a pretty solid idea of where I'm headed, just need to plot out some gameplay.
Feeling pretty good so far! Time for me to sleep, though ^^
I've got a pretty solid idea of where I'm headed, just need to plot out some gameplay.
Feeling pretty good so far! Time for me to sleep, though ^^

I’ve got a pretty solid idea of where I’m headed, just need to plot out some gameplay.
Phew! This was a long but productive day! I totally overhauled the temporary assets I had before, and decided to go with a tomb-raiding aesthetic.
Most of the mechanics are in place (going to see if I can squeeze in some extras though), all I have left is to build a bunch of rooms!


Just managed to squeak in! I'm surprised I managed to get a playable product out of this compo, but I have to say I'm pretty proud of what I managed to do!
Check out the game on itch.io! Please let me know if anything goes horribly wrong ^^
https://madgvox.itch.io/ld38-catacombs

"What would you do if you had to kill the very things you’re trying to protect?"
Somehow managed to make the deadline with a functional game! Download and play it! https://ldjam.com/events/ludum-dare/43/hardcore-cave-painting
Also feel free to link to your entry and I'll check it out!