Deskshot #294879386
Deskshots seem to be popular, so heres mine.

Hopefully I’ll have some time left to use my audiogear as well:

Deskshots seem to be popular, so heres mine.

Hopefully I’ll have some time left to use my audiogear as well:

the point where my mind started thinking about finishing the game instead of giving up.
I got my mini-games finished and somehow polished. Now working on the actual game.
No Gameshots available, but hey atleast I got some foodshots for you.


yep, I finally managed to finish my game.
I had a hard time running out of beer, cigarettes and finally food. I dunno if I got the theme right.
Hacking computers to use them as a weapon against other computers. kinda cheap 😛
Anyways, here’s my kid in all it’s beauty:




thanks for watching 😀
.. (looking at my desk) I noticed what we need.
GARBAGE-SHOTS!

Well, don’t mind me posting crap.
Good luck to everyone still working hard on their awesome game.
You can and WILL do it.

so I got my things together. (already found some small things i overlooked, but atleast no bugs :D)
Here are my results:
Get the Game: http://pixelsiege.net/Hacking4Dummies.zip
Get the Game + Source: http://pixelsiege.net/Hacking4Dummies_Src.zip
Get my Timelapse (was stopped during sleeping periods) http://pixelsiege.net/Timelapse_LD48_18.zip
A patched version is now available. (only minor bugfixes/crash issues updated).
you can get the updated binary and source here:
http://pixelsiege.net/Hacking4DummiesPatched.zip
http://pixelsiege.net/Hacking4DummiesPatched_Src.zip
Please note that your vote has to be based on the unpatched compo-binary.
http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&uid=2196
Hey guys. I’m joining as well. No deskshot this time (maybe later, but my desk didn’t change that much).
I’ll be using the same setup as last LD:
code: Visual Studio (C#)
gfx: Paint.Net & GraphicsGale,
sfx: Live 8, Wavosaur maybe sfxr for placeholders
I haven’t decided yet if I’ll start from scratch or use my basecode (pewWorks).
Looking forward to all the submissions. have fun everyone and cya later.
Finally, I managed to get myself to try developing Flash-games (instead of Winforms/GDI+/DHTML).
The result:

24hrs after installing FlashDevelop
http://pixelsiege.net/beta/small
http://pixelsiege.net/beta/big
I didn’t even think about starting the code from scratch so I googled up some frameworks, looked at some sources and made my decision.
At first I was going to try flixel, but since the download didn’t work (is it fixed yet?) I tried Flashpunk instead. (I didn’t really care what framework to use, so FP was ok as well)
After about 24 hours (to my surprise) my first flashgame was done. All assets (excl. the robot (which I’m seeking a name for btw.)) was done during those 24hrs. I still can’t believe how easy and fast the development went (after getting used to flash and flashpunk).
I’m not making any point, right?
The point is: If I can do it, you can do it as well.
So if you were lurking LD until now:
stop lurking, start making games.
It might be easier than you think 
LD20’s coming up and once again I’ll do my part.
Tell your friends so we can beat both the contestant-count as well as the finished-games record.
I for my part will be using Flashpunk for the code,
Ableton Live and/or OpenMPT for the Music,
Wavosaur and bfxr for Sounds
and Paint.Net + GraphicsGale for (you might have guessed it) graphics.
I might be using some prepeared AS3-classes for Networking. Depending on the game/theme and if I’m able to finish them before LD20 starts.
Not sure if I will participate as I only got my netbook for the weekend and some events to attend.
I will use Flashpunk, Paint.Net, GraphicsGale, Bsfxr/Sfxr, and SunVox or ModPlugTracker for music.
Good luck, have fun and cya on the weekend.
Yep, I’m in. This time I’ll try to use the following setup:
Code: Java and libGDX (uses LWJGL)
Graphics: Paint.Net, GraphicsGale and Inkscape
SoundFX: bfxr/sfxr or my mic if I need some fancy sounds.
Music: Sunvox or Ableton
We’ll meet in IRC, if you happen to be there.
Tools of choice:
See you at the Dare
Keeping it short:
1) Joining LudumDare #24 (compo)
2) Using libGDX (Java), Ableton Live, Paint.Net/MyPaint, Milkshape 3d, Pixexix, Wavosaur
3) ???
4) Profit
Cya at the compo.
Will be hosting the Dropout-Party on irc if anyone wants to attend 😀 (#lddropouts)
I’m in, atleast I’d love to do the compo, but there are some things coming up this weekend so I might be tempted to drop out.
I would use my default toolset containing:
See you at the competition, madpew
This post is just a collection of snippets copied from the “Rules and Guidelines”-Section of Ludum Dare ( http://www.ludumdare.com/compo/rules/ ) which all of the participants should have read:
4. All publicly available libraries and middleware are allowed.
6. Source code must be included.
…
This does not mean open source, just included source. You retain all rights to it. If you do not wish to provide source, consider entering the Jam instead.
…
Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

Trying to get a serious entry done this time (depending on the theme).
I might be using Java with libgdx, Wavosaur, Ableton, Sketchbook, Milkshape, Pixexix, SunVox, Paint.Net, GtkRadiant, Graphics Gale.
If I can’t get something serious together I might be doing something for my VIC-20 (using cc65) or my Genesis (using SGDK)
PS: Please get a fresh fun-theme next time, potato-jokes are outdated.
Again, I will try to come up with something for this LD. I’ll take part in the compo using:
Code: Java + libgdx
2d/3d: Paint.net, Pixexix, Sketchbook Pro, Milkshape 3d, Spine, Radiant
Sound: Wavosaur, Ableton Live
Misc: git (github)
If I decide to use a basecode it will be available as such on my github.
If I can’t come up with an idea I’m still up for the jam (if anyone’s intersted)
Speciality: Audio-guy (can do code, pixelart and maps as well)
Timezone: Europe, GMT+1
Country: Austria