I'm in, yet again
Twelve years after releasing my seminal classic "Robosharkcannon's Day Off" in what I remember being my first Ludum Dare (#20something, I think), I'm still consistently challenging myself to use a new technology or language for each jam as often as I can.
This challenge has often resulted in my failing to complete my game in time. Let's see if this year will be any different as I commit to making this jam my first project using the all new (to me) Godot 4 engine! :tada:
Check me out over on twitch if I manage to make time to stream this weekend.