manusaiz

LD31

Shadow play & platformer – all in one screen!

Hi, this is Manu Saiz, I am a self taught game design student.

 

It is 4.00 am in Spain, so I will soon go get some sleep.

I am making a game for the Compo: “PicoFrío” ( ColdPeck ) must dodge ice turtles to find 3 shards of a beautiful image lost in the mountains. Using his light cauldrons he will try to unravel the image formed by the shards.

I am going for the COMPO. I am using Game Maker and all art and code is being made by myself, although I am checking some code tutorials.

PicoFrio ShadowPlay Platformer

Shadow Play platformer

 

LD36

I´m in too

Ok So this is the progress of the day.

Done:
– Procedural boards.
– Character movement
– Display resources
– Pick resources and modify the tile

Zlotxx Adventure - Sunday Build

Pending:
– Make the Mothership ask for Alien materials in a procedural symbol fashion.
– Create the Time system and add lose condition.
– Create Board as win condition.
– Create the music!! omg I had completely forgoten about this. Actually I have a song in my mind, if I cannot go and create it I will just sing it to my recorder and paste it into the game ^^
– Improve procedural boards to have provide always the same quality tiles.

Deprecated
– Moving Animals  T-T

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Day #0.5 (Mostly recovered from week crunch and started thinking on the idea)
I was going to make a different game with my friend but unfortunatelly he had to go because a familiar got seriously ill. I nevertheless started a different entry on my own, ^^ lets see what happens here. The game:

“Zlotxx Last Adventure”.

Featuring a “Survival” meets “Simon Says” experiment that tells the last days the lost alien Zlotix, who is trying to resupply his spaceship and come back to his home planet Zlotxxia, while giving birth to the most amazing legends of humanity by mistake. ><‘

Preliminary mockup
Mockup

Original  Gameplay idea:

– Simon Says: The space ship will ask for Zlotxxian energy shards, but as you are not in Zlottxia you will need to find things of the same color in order to satisfy its energetic needs.

– Survival: The space ship has limited patience, and incompetent pilots won’t be tolerated. If Zlotxx doesn’t manage to supply the spaceship in time, it will start automatic mode to extract energy from the environment itself, lefting Zlottix out to die.

Elements:

– Time: generates water.

– Water: Grants blue energy.

– Grass: Grants green energy.

– Herbivore: Grants brown energy.

– Carnivores: Grants red energy.

 

Generation

– Water will flow, Grass will grow, and animals will come around as the environment thrives.

– Every time Zlotxx gathers a resource, it will disappear.

Probably gonna cut much of the stuff because of time and previous “job-crunch + indie-project-at-night” tireness, but still gonna have a great time! 😀

Day #2

Featuring a “Survival” meets “Simon Says” experiment that tells the last days the lost alien Zlotix, who is trying to resupply his Mothership to return his home planet Zlotxxia, while accidentaly turning into dust the marvelous ancient paradise of Egypt and by mistake giving birth to the most amazing legends of human history, the Pyramids ><‘

Ok So this is the progress of the day.

Done:
– Procedural boards.
– Character movement
– Display resources
– Pick resources and modify the tile

 

Pending:
– Make the Mothership ask for Alien materials in a procedural symbol fashion.
– Create the Time system and add lose condition.
– Create Score screen as win condition.
– Make the mothership animation turning Egypt into a desert to gather energy and turn everything into stone while teleporting into the hyperspace (Most likely gonna cut this baby T-T)
– Create the music!! omg I had completely forgoten about this. Actually I have a song in my mind, if I cannot go and create it I will just sing it to my recorder and paste it into the game ^^
– Improve procedural boards to have provide always the same quality tiles.

Deprecated
– Moving Animals  T-T

Tags: #LudumDare36, LD36

Ludum Dare 37

One Room Hotel

I made it!
Here’s my game:

You are the cheeky owner of a Hotel with just one room and a bus full of blind clients just broke down in front of your #OneRoomHotel!

Use your left click and right click to build walls to avoid guests from noticing each other!

Guests will keep coming from time to time and for you to keep cashing in! 100€ each. But if one finds another, its game over lady!
How usurer can you get??

PLAY THE GAMEº

Title---Clothed

(Click on the “Play” sign on the reception table to start playing)

->> Let everyone know how much money you made in the comments below! <<-

note: Made by ManuScythe using GameMaker, Audacity. All code,  graphics, music and sfx were made from scratch. Ye music and sfx is me mumbling  hahaha

Tags: #indiegame, #ludumdare37, compo, gamedev, gamemaker, indiegamedev, LD37, oneroom

LD 38

"SMant WORLD" Postmortem

https://ldjam.com/events/ludum-dare/38/smant-world-1

Ants 2.jpg

Friday

And there were the four of us, standing near a cactilli familly and sitting on a wooden pallet drinking a beer, trying to figure out what we were going to do. We picked a random theme from the list as it is not untill 03:00 am that the theme is revealed in Spain.

I suggested a quick brainstorming in which we would say one word each, and then with the 4 words we would make a game.

The words were "Ant" "Tree" "Wood" and "Boob" (yep...) So then we made a pitch for a game about "Ants", that were on an expedition on a "Tree", and of course that tree was made out of "Wood", and well about the last one, we play as the "Mother of the Ants: the Queen". So here you have a little incremental game about Ants building a small society and feeding on a tree!

The concept was:

"High Concept: Incremental game + “Open World” (2.5D ). "Look and feel: Unravel Meets Starcraft with Ants".

These was the visual experience we wanted to aim for:

Ants Ref2.jpg

Ants Ref.jpg

We started early on Friday here in Spain so there wasn't much more room for us to work if we wanted to get some sleep, and ayway the theme hand't even been announced so it might have totally changed and with it, our small ant world idea would have flew away too.

Saturday

How lucky could we get? We got the right theme!

At first we tried to go full 360º navmesh around the branches and an orbital camera. So we spend the first morning figuring the navigation without physics and trying to flesh out a cool camera that would allow us to do so. Neither worked.

We had spent 25% of our time and we had nothing. Well, Pablo was advancing with the tree graybox so we had one static trunk with a wooden ring around it.

We felt like...

ant-ref-Dammit.png

So we made a little stop to launch and discuss our options. One Churrasco after, Cafar managed to put up a basic orbital system for the camera that would ultimatellty diverge into the two cameras we have now, the 1st person camera and the tree-orbit-but-not-ant-orbit camera.

I started made a draft of the numbers for the incremental progression, and a first iteration of the vendors UI.

By this time Pablo had already started modelling the Worker ant, and by the time we finished placing small spheres as food on the wooden ring, Pablo had already started animating the worker Ant.

At the end of the day we had a working floor for a walking cube and some unused logic, so it was a little more than one day to go and

what should have looked like this

unravel.png

Looked like this.

Ant Friday.PNG

Sunday Last hours! Pablo somehow managed to put together the Army Ant and the Drone and meanwhile Cafar and me wrapped the level design with the incremental logic. It was a bit primitive, but it worked. The problem was that the hired ants weren't moving, so we integrated a navmesh and it worked wonders! Almost wonders, I mean, the ants can actually fall from the tree but hey, this can happen. Right? ^^' Ok we included a reset position button just in case.

I made an Ant Bridge using a bit of here and there.

Ant Bridge PRE.PNG

Pablo worked on improvements for the colliders and started working on the leaves to make the atmosphere feel more like a tree, and once Cafar integrated everything together along with the music suddenly the magic happened.

It worked! and we still had a couple hours to splat bugs (not ants tho) and polish polish polish.

Ant nice.PNG

:)

Here os a link for the game: https://ldjam.com/events/ludum-dare/38/smant-world-1

The cool think is that although it seemed impossible, we managed to stay positive and with teamwork (and surprisingly not too much sleep deprivation) we made it together!

Thanks a lot to all of you Cafar: Code and integration Pablo Diaz Decerio: Art and animation Fran Romguer: Original Soundtrack Manu Scythe (me): Game Design and TrelloCheerleader-Producer

Thanks for your ANTENTION! ;P

LD 42

Wer're in!

My gf Lau and I (Manu) are joining for the JAM.

We want to make a small homage to my grandma,she worked as a butcher's assistant, albeit on a fantasy setting so she will be a knightress!

IMG 2 abu.PNG

And she'll be hunting the evil and tasty Bearballs for dinner :D

IMG 1 - SAT 23h.PNG

Let's see if we make it in time to create any music tomorrow.

Silver Knightress

BALL-BEARS' AI in action!

And yes, they are not famous for their fearceness, but their fuzzyness.

Gaming.gif

Grandma Knight

Intro & Ending !

Hunting some BALLBEARS is always more meaningful if you know the reason.! Intro.PNG

Grandma Knight - Meat topic

We added a Held meat meter so this doesn't cause confusion anymore. :yum:

(So yes, the meat held by the grandma didn't appear in the UI as the meat that appears on the left is the already Delivered meat).

Gameplay 3 Meat Held.PNG

Knight Gramma - "Honey, I like my meat inside the box"

New and improvement movement near trees! YAY!

Also added an indicator to clarify on the Meat delivery mechanic. Meat must be inside the box, UI meat icon only indicates delivered meat.

Gameplay 4 Meat Delivery Box.PNG

Ludum Dare 47

Come say hi! CALVARYVM

I wish I had some time to include more environmental narrative elements I had in mind, but I am overall pretty happy with the results in my level design, hope you like it!

LD47 Calvaryvm 3.PNG

LD47 Calvaryvm 4.PNG