massivejack

Ludum Dare 52

Red Storm Harvest is live

Finished! Unfortunately in build I get 30fps vs 100+ in the editor... Made use of lots of assets in my library, so it looks half decent.

https://ldjam.com/events/ludum-dare/52/red-storm-harvest

Good luck to those still fighting. See you in September :).RSH1.PNGRSH4.PNG

Ludum Dare 56

Pynkanids almost ready to eat the galaxy

Hey commUnity! I took the inspiration for this edition's entry from w40k's favourite bugs - but inverted the role. You play as the (tiny, but deadly) swarm of pink creatures that eat everything on their way. The game turned out pretty nice, with quite a challenge in the last level.

https://www.youtube.com/watch?v=mpsEyXpiMMw

Apart from the shameless self-promotion, I have a technical question: I finally managed to get a web build going, but unfortunately it doesn't work here, only on itch.io. The loading bar is at 100% but the game does not launch. Anyone facing a similar issue?

https://ldjam.com/events/ludum-dare/56/pynkanids-eat-the-galaxy https://massivejack.itch.io/pynkanids

Unity_lCkor4OGhC.png

Thanks!

Ludum Dare 59

Ghost signals - spook or lure

Unity_HbkPivIQrg.gif Lure or spook the villagers!

I always found it interesting, when characters in the game could not be controlled directly. "In the Well" was inspired by such mechanics - you create ghosts that either scare or attract autonomous NPCs. Does anyone remember Majesty and Ghost Master?

Check out In The Well here: https://ldjam.com/events/ludum-dare/59/in-the-well It's worth getting to level 4!