This will be my second LD and I think me and my friend are doing the jam together, it’s my friends first time.
We will probably stream here I’ve been looking forward to this since my first LD
This will be my second LD and I think me and my friend are doing the jam together, it’s my friends first time.
We will probably stream here I’ve been looking forward to this since my first LD
Me and my friend are streaming here
I was very tired all weekend and there were times when I wanted to give up, but I’m glad I finished it. I’m not that pleased with it but at least I finished. Working with my friend was a big help because I didn’t have to do any art, I just coded.
If you want to check it out here it is
This will be my third LD and I’m excited.
I will be using Java and Eclipse for programming, Photoshop or Paint.net for art and sfxr and bfxr for sound.
I might make a timelapse with Chronolapse.
Good luck to you all!
Matt
I submitted my entry with 5 minutes left which was a bit too close for my liking. I posted yesterday saying that I wasn’t happy with my game and that I was going to start again, but I decided to continue working on it because I didn’t really have enough time to start again. In the end I’m happy with the result, It’s a bit short but other than that I don’t think it’s too bad.
Click here to play!
See you next time!
I left my “I’m in” post a little late. This is my 4th LD, I will be using java, paint.net and sfxr. I will also be streaming here:
Good luck to you all.
Well I had a little go but I really don’t like this theme and all my ideas are bad, so I think I will give this one a miss.
Good luck to the rest of you!
I’m back again for another ludumdare, hopefully I will be able to think of a good idea this time. I’ve been working on a little java library that embeds javascript but it’s not finished and I will probably have to edit it during the weekend, I may also have to forget the javascript and just put my game code in the java library. You can have a look at it here if you like.
Other than that I will be using eclipse for java, sublime text for js, paint.net for art and sfxr for sounds.
Good luck everyone!
Does anyone know what this java problem is?
When I edit my spritesheet java is still drawing an old messed up version of it.
This is the current spritesheet it should look like.
And this is an old messed up version with a green circle on it that java is drawing.
Does anyone know anything about this problem?
I’ve decided to stop because I have pretty much nothing done and I won’t be able to get anything done in the time left. All I have is a man with a torch that you can move around with the arrow keys, here’s a link if you want to see it http://code.mhartley.me/ld28.zip.
I usually use java so I decided to make a java library to use for this ludumdare with all the code I normally have to write every time, I wanted to embed a scripting language in it so I used rhino to embed javascript in my java application. The problem was that I only started making this library on Thursday, so I was far from done and had many bugs. So I spent most of this ludumdare trying to fix stuff which was not fun. I always seem to have problems using java and embedding javascript in it was a bit slow, next time I think I will try something different. Notch has been using Dart and webgl this weekend which looked interesting, maybe I’ll try Webgl next time, I will also make sure I’m completely ready before it starts.
I’m quite happy with my game so far, here’s a screenshot.
My main inspiration is a game called Dig-N-Rig, you are hopefully going to mine and find resources and build better tools but I’m not sure of anything other than that at the moment. I’m kind of just making it up as I go along. The last couple of LDs I could think of an idea I liked so I’m very glad I have this time.
I’ll post more screenshots tomorrow.
I submitted my game for the compo last night but didn’t get around to writing a post. The objective in the game is to mine to the bottom of the world and see what’s there, along the way you can collect materials to upgrade your tools and increase your rate of progress. I’m quite happy with how it turned out, the last couple of Ludum Dares I couldn’t think of any good ideas and didn’t end up submitting anything so I’m very happy I finished something this time.
The sound effects could be better and the fps can vary a bit but other than that I’m pleased with it. You can play it here.
I’m in for another Ludum Dare! I have Friday off and Monday is a bank holiday which is very helpful, means I can stay up really late. Here’s the tools I will use:
Do I need to share the source of my engine? It’s just an executable file you write scripts for, the same way Love2D works. I wouldn’t have thought I need to but if you say I should then I will.
Can’t wait till Friday! Good luck everyone!
I said in my “I’m in” post that I was going to use my own engine so here’s the source, mhartley.me/engine.zip.
I’ve also been playing around with Pyxel Edit and it’s pretty awesome so I will probably use it as well as Paint.net and Pixelmator.
Here’s my desk setup:
I might switch between my MacBook Air and my PC depending on how It’s going.
As well as my engine I’m also going to use this Lua file with some keyboard keyCodes and my class system so I thought I’d share it, mhartley.me/lib.lua.
Not long now! Good luck everyone!
I had a lot of fun this Ludum Dare, I used my own engine this time which I’m very happy about and Pyxel Edit was awesome.
My game is call The Torment Isles, you can play it here
I’m having a lot of fun playing all your games, good job everyone!