MattHartley

LD24

Done!

I’m done it’s not much but this is my first LD so I didn’t expect much from myself.
http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15450

LD25

LD25

This will be my second LD and I think me and my friend are doing the jam together, it’s my friends first time.

We will probably stream here I’ve been looking forward to this since my first LD

Stream

Me and my friend are streaming here

Game

We had a bit of a slow start but I think our game is coming along now

Untitled2

Untitled3

Finished

I was very tired all weekend and there were times when I wanted to give up, but I’m glad I finished it. I’m not that pleased with it but at least I finished. Working with my friend was a big help because I didn’t have to do any art, I just coded.

If you want to check it out here it is

LD26

Lets do this!

This will be my third LD and I’m excited.

I will be using Java and Eclipse for programming, Photoshop or Paint.net for art and sfxr and bfxr for sound.
I might make a timelapse with Chronolapse.

Good luck to you all!

Matt

Restart

I don’t like my game, it’s not fun and I don’t think it will be even if I carry on working on it.

So I’m going to start again and make a simple dungeon crawler or something, for this game to be good it needs alot of work and I don’t have time.

This is what I got done:

game

Fin

I submitted my entry with 5 minutes left which was a bit too close for my liking. I posted yesterday saying that I wasn’t happy with my game and that I was going to start again, but I decided to continue working on it because I didn’t really have enough time to start again. In the end I’m happy with the result, It’s a bit short but other than that I don’t think it’s too bad.

Poster

Click here to play!

See you next time!

LD27

Lets do it

I left my “I’m in” post a little late. This is my 4th LD, I will be using java, paint.net and sfxr. I will also be streaming here:

twitch.tv/giantjelly

Good luck to you all.

Giving this one a miss

Well I had a little go but I really don’t like this theme and all my ideas are bad, so I think I will give this one a miss.

Good luck to the rest of you!

Comments

24. Aug 2013 · 11:03 UTC
I have only bad ideas. Still doing it.

LD28

Back Again

I’m back again for another ludumdare, hopefully I will be able to think of a good idea this time. I’ve been working on a little java library that embeds javascript but it’s not finished and I will probably have to edit it during the weekend, I may also have to forget the javascript and just put my game code in the java library. You can have a look at it here if you like.

Other than that I will be using eclipse for java, sublime text for js, paint.net for art and sfxr for sounds.

Good luck everyone!

Java problem

Does anyone know what this java problem is?

When I edit my spritesheet java is still drawing an old messed up version of it.

real

This is the current spritesheet it should look like.

oldFake

And this is an old messed up version with a green circle on it that java is drawing.

Does anyone know anything about this problem?

Comments

15. Dec 2013 · 14:35 UTC
Are you using Eclipse? If so, click your assets folder in your project view and press F5 (or right click and refresh), it should help.
Gaspard_
15. Dec 2013 · 14:37 UTC
I used to have this problem too.

I noticed that you have to be very careful and put them in the /src folder and not /bin…

I hope this helps!
15. Dec 2013 · 16:14 UTC
I’ve tried both of those things but no luck, thanks for your help anyway. It’s really weird because it’s drawing an old version of the image but if I draw a line or something on my new image it shows that line on top of the old image that it normally shows.

I’m out

I’ve decided to stop because I have pretty much nothing done and I won’t be able to get anything done in the time left. All I have is a man with a torch that you can move around with the arrow keys, here’s a link if you want to see it http://code.mhartley.me/ld28.zip.

I usually use java so I decided to make a java library to use for this ludumdare with all the code I normally have to write every time, I wanted to embed a scripting language in it so I used rhino to embed javascript in my java application. The problem was that I only started making this library on Thursday, so I was far from done and had many bugs. So I spent most of this ludumdare trying to fix stuff which was not fun. I always seem to have problems using java and embedding javascript in it was a bit slow, next time I think I will try something different. Notch has been using Dart and webgl this weekend which looked interesting, maybe I’ll try Webgl next time, I will also make sure I’m completely ready before it starts.

LD29

I’m in! Such excite!

This will be my 6th Ludum Dare and I am very in. I will be using:

  • Webgl via Dart
  • Paint.net
  • SFXR

I have also made a little webgl library that I will be using, you can see it here. And I also made a little breakout game to test my stuff, you can play it here.

Can’t wait to start, good luck everyone!

My game so far

I’m quite happy with my game so far, here’s a screenshot.

My game so far

My main inspiration is a game called Dig-N-Rig, you are hopefully going to mine and find resources and build better tools but I’m not sure of anything other than that at the moment. I’m kind of just making it up as I go along. The last couple of LDs I could think of an idea I liked so I’m very glad I have this time.

I’ll post more screenshots tomorrow.

Explore Beneath the Surface

I submitted my game for the compo last night but didn’t get around to writing a post. The objective in the game is to mine to the bottom of the world and see what’s there, along the way you can collect materials to upgrade your tools and increase your rate of progress. I’m quite happy with how it turned out, the last couple of Ludum Dares I couldn’t think of any good ideas and didn’t end up submitting anything so I’m very happy I finished something this time.

The sound effects could be better and the fps can vary a bit but other than that I’m pleased with it. You can play it here.

Explore Beneath the Surface

LD30

I’m all in!

I’m in for another Ludum Dare! I have Friday off and Monday is a bank holiday which is very helpful, means I can stay up really late. Here’s the tools I will use:

  • My own C++ engine
  • Lua
  • Sublime text
  • Paint.net on Windows, Pixelmator on Mac
  • Bfxr

Do I need to share the source of my engine? It’s just an executable file you write scripts for, the same way Love2D works. I wouldn’t have thought I need to but if you say I should then I will.

Can’t wait till Friday! Good luck everyone!

Comments

Nsmurf
18. Aug 2014 · 20:56 UTC
Unless you have a good reason not to, it’s a good idea to give people the source for your engine, so I would recommend it.

Engine source and Pyxel Edit

I said in my “I’m in” post that I was going to use my own engine so here’s the source, mhartley.me/engine.zip.

I’ve also been playing around with Pyxel Edit and it’s pretty awesome so I will probably use it as well as Paint.net and Pixelmator.

My desk

Here’s my desk setup:

desk

I might switch between my MacBook Air and my PC depending on how It’s going.

As well as my engine I’m also going to use this Lua file with some keyboard keyCodes and my class system so I thought I’d share it, mhartley.me/lib.lua.

Not long now! Good luck everyone!