- End of Day One and I can conclude that I'm realy not confortable with this theme
After some prototyping I came up with a small tweak to the classic Tetris game: Placing the blocks with a "Flappy Bird" like effect.
To be honest, it is really hard but I think it fits the "incompatible games theme". I think I only managed to clear 3 lines during all of my testplays :D
During the day, I had trouble giving my game some soul or atmosphere, but now I'm pretty satisfied with the looks.
Highly explosive Capsules, with some sort of artificial energy, can be found in the blocks. These are highly reactive and will implode by a 'simple click'.

Tomorrow I will try to implement:
- sound
- menu system
- tweak the 'Flappy Effect'
- Camera Shake (if I succeed).

I just started learning Blender and tried implementing some 3D models. I think these give some more atmosphere to the game.

I'm still looking for a name for the Game. Anyone any suggestions? My creativity tank has been dried up completely :)