The following content is a copy / paste from my personal website so there are maybe some useless information…
This game was made for the Ludum Dare 21 on the theme Escape.
When I was student, we had to make a game in 5 days and it was in team. That was hard. But the ludum dare performance is different for the following reasons :
- working alone is easier for the organization
- working alone involved to be skilled in the different domain (and’s that not the case for a lot of people… including myself)
- working alone doesn’t help to find brilliant ideas… Especially when there is a short development time
- 48h hours is twice shorter than 5 days…
What Went Right
No big issue with the development
I didn’t across any difficulty to develop the different features of the game. All the gameplay is simple, and unity offers lot’s of functionality easy to implements.
The music
Thanks to Otomata, I succeed to make a music in less than 5 minutes which is not too bad. It’s one of the thing I’m the most proud in this game. I think I’ll reuse this great tools!
What Went Wrong
The development choices I did
In hindsight, I don’t think I did the best choices. I should have work more on the narration, the atmosphere of the game instead of producing a game in which the player can absorb. It’s maybe the point of a game : talk to the player. If you don’t succeed, your game is useless… I might have done an useless game…
Lacks of skills
I have knowledge to design and develop a game but I’m not skilled in graphic and sound design… And without that, it’s hard to construct a coherent game.
What I’ll do for the Next Ludum Dare
Less Content More Feedbacks
Like I said earlier, my game is not really accessible… I should have develop less gameplay and add more feedback about what’s happening in game and add more clues.
Next time, I think, I’ll try to do something simpler and more accessible in term of gameplay. Here I tried to do something maybe too strange. Building a meta riddle which is not explain to the player is maybe not the best way to entertain people..
Upgrading my skill in the meantime
I have to do more games until the next Ludum Dare in order to improve my graphic and audio skills as well as my design and development ones!
For that, I’ll finish the development of a game I began three weeks ago, and then I’ll begin a new one I want to do for years. I think I’ll useFlashpunk or Flixel to develop it. But I have to try both before to choose between them or maybe do you have some advice?
A time lapse
I wrote a time lapse of my Ludum Dare on Monday. To avoid this boring and difficult exercise, I’ll directly record my performance next time! It’ll be more interesting and easier to share =)
A flash game
I’m currently working on a game made with flash. And it will be the same with the next one. That’s why I think to use Flash for the next Ludum Dare. I haven’t used Unity for few months before this week end so I lost precious time with stupid bugs… (like onTriggerEnter instead of OnTriggerEnter…)
Tags: 8 ways, cccp, post-mortem