The Game Idea So Far:
It’s a tower defense game where the enemy is a possum (only one possum). When the possum reaches it’s goal (a food bowl), it grows and restarts the path with increased health, speed, money reward for killing, etc. If your healthy food bowl towers “kill” it, the possum restarts the path at the same health, speed, and money reward it had before. I’m thinking of having the food bowl towers eventually run out of food and you will have to replenish them with your cash. I’m also planning on having a “time survived” based scoring system.
How will I balance this so that the possum isn’t too powerful but that you won’t be playing for 30 minutes and the possum hasnt even grown once? Any ideas would be appreciated.