michaelyount

Ludum Dare 48

Deeper Into the Mind

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We are proud to present our entry into the Ludum Dare 48 game jam. This psychological shooter is a bullet fury, boss battle. Fight to the depths of your mind against all of your fears.

Working on this game was fun, challenging, exciting, stressful and most of all a great learning experience. Our team of four (Two programmers, a VFX artist and Sound composer) pumped out code, art, sounds, effects for 72 hours. It was beneficial to start with brainstorming and game doc development. The use of Trello, help us arrange the project and keep track of the tasks needed. Organization was key, because when the shit hit the fan, setback were tough , but we pushed through and had a good base to complete the challenge (literally within 5 minutes of the finish line. Phew! time for a long nap.

changlog fix 0.5.3

Hello, we fixed the bug the was making the scenes overly bright. Also, fixed the pause not working , so players could not exit the game.

Well, what have YOU learned?

Ludum Dare 48 was a great learning experience and a drive for better work in subsequent entries. Community feedback helps our team to focus on what we got right and what we can improve on. Here is the game: https://ldjam.com/events/ludum-dare/48/deeper-into-the-mind newTitleScreenShot.png Making a game in 72 hours was a great way to force yourself to keep the game small. So many times when we (indie game devs) start a project with good intentions and realize that we add more and more features without seeing the scope of the game grow beyond control. This leads to rarely finishing a game. Having finished a game in one weekend is a great way to pare down the scope of a game and abstract just the essentials to make the game functional and fun. 2021-04-26 22em51/em37-Game.png

In retrospect, we should have focused on one stage and made the UI/ and enemy player feedback a priority. Due to a huge version control bug, we lost valuable time at the end of the dare. We had to skip most of the game testing phase and therefore missed many crucial feature adds that would have made the game more complete. darkBossBody.gif
We are thankful to those who have rated our game. The community feedback was so helpful and guided us to update the game with all of those features and feedbacks that makes the game more robust. 2021-05-14 08em58/em39-LudumDare48 - fearemof/emdarknessemLevel - WebGL - Unity 2020.3.4f1 Personal/em emDX11/em.png

here is the game: https://ldjam.com/events/ludum-dare/48/deeper-into-the-mind

Post Jam Plans?

We are bonded with the games. We put our blood , sweat and tears in over a weekend to make these games. We want to see these games grow up into a fully fleshed out games, ready to reach the masses.

https://ldjam.com/events/ludum-dare/48/deeper-into-the-mind The Game.

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...as the days progress through the countdown timer, our problem child needs a lot of nurturing and coddling. We look down and see that it is not where it should be for release.

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So...we plan to add those features that the reviewers pointed out, enemy feedback, better contrast in the dark levels, player health indicator and several others.

Thank you so much for playing and for the constructive community reviews.

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