MicroChasm

LD28

First Time Ludum Dare-er

Gonna give it a shot this time around.  I’m excited to be participating in the Jam with some friends.

This is going to be not only my first Ludum Dare, but also one of my first games in general.  Our little team is planning on using Construct 2, Photoshop, and GraphicsGale.  Wish us luck!

LD30

We’re in

This team of twin bros is in for LD 30.  I haven’t been so excited about a Jam since I went to the farmer’s market. We plan to use GameMaker as our platform with graphics made in Photoshop and maybe Aseprite.

Different worlds, big and small

Our game is coming along for the jam, and its been a lot of fun for the Ryan bros to work together on this. It is called Micro-Cosmic, and it is about a fleet of ships trying to get back to their homeworld before an epidemic decimates their city.  You get to play as both the fleet as well as the virus– and the two worlds are surprisingly similar.

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spaceshot

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LD 40

Microchasm is in

I'm in. It's been a couple years since I've done a gamejam, but its time to give it another shot.

Ludum Dare 45

Microchasm Games

It's been a few years, we are excited to attempt another LD! We aren't sure what tools we will use this time. Its going to have to be something simple, maybe Pico-8?

Stone Fall is complete!

My brother and I enjoyed doing Ludum Dare again for the first time in almost 5 years. As usual when we do projects, I did the art and he did the programming.

We are interested in making roguelikes, so we made a simple browser-based roguelike using Rust. We used the Quicksilver game development library, which supports browser games. We also tomassedovic's Quicksilver roguelike tutorial as a base-- thank you to tomassedovic for providing this on github.

Pixel art was done in Photoshop, and animation was done in Aesprite. Cover art was done in ZBrush. It wasn't worth it from a game-development standpoint to spend the time I did to make the cover piece, but you might as well get what you want out of a game-jam right?

We certainly ran out of time. Making a roguelike is tough, who knew? We had to cut features, including pretty much everything that made the game relevant to the them. The game wasn't even winnable until right at the end of our time. We learned a lot about how making roguelikes is different than other games, which was useful experience. Mostly I am just happy to have had the chance to make something, to work with my brother, and contribute to this awesome event.

Best of luck to everyone still finishing their games, and congrats to everyone that has finished! And congrats, as well, to everyone who failed but had a good time or learned something along the way. Best of luck to you all.

Here is the progression of the game, starting with the tomassedovic's base, going through Saturday, Sunday, Sunday night, and then ending with the future development of Stone Fall as a fully animated, action-oriented 3D roguelike. A man can dream...

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https://ldjam.com/events/ludum-dare/45/stone-fall

Ludum Dare 46

Fourth Time

My brother and I have done three Ludum Dare contributions in the past, going for a fourth!

Planning to use:

3ds Max ZBrush Unity Photoshop Substance Painter

Enshrine

Travel to a mountian to keep her memory alive.

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Enshrine Gameplay

I wanted to share some more of our game, Enshrine. Our team consists of my twin brother and me-- programmer and artist.

This was our most successful Ludum Dare yet. In Enshrine, you are traveling to a monument in the mountains to keep alive the memory of a loved one. The way is blocked by ancient golems who mindlessly seek out travelers. Enshrine is inspired by traditional roguelikes, though with more of a puzzle-y feel. Our goal was to tell a complete story in a game with simple but interesting mechanics.

We used Unity as the engine, with the art mostly made in ZBrush and 3ds Max. The models were quickly sculpted before using Decimation Master to bring them down to the stylized polygon models. They can then be procedurally UV'ed, and the new Unity Shader Graph has a Triplanar node for easy materials. The animations consist of 7-12 models that are cycled through, its simple and rough but it gives them a little life. The art is inspired by The Witness, Absolver, and Vane, though those are beautiful games to be setting your sights on.

We have been going through and playing everyone's games, and there are some really inspiring submissions. Congrats to everyone who finished their game, and also to everyone who didn't but learned something!

If you like our idea, gameplay, or art, give Enshrine a try.

https://ldjam.com/events/ludum-dare/46/enshrine

https://youtu.be/YoESXPWoBOY

Ludum Dare 48

Joining LD 48

My brother and I are able to participate again for LD 48! We are looking forward to it.

We plan to use Unity, Photoshop, 3ds Max, Maya, Substance Painter, and ZBrush; the usual over here are Microchasm Studio.

Mandahlia

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Mandahlia is finished! It's a short, pleasant experience, where you journey to the center of a circle through concentric rings. We really tried to make a nice experience for all you wonderful people out there.

We are also committed to doing a lot of reviews! If you review our game we will gladly review yours as well. Good luck to everyone, I hope you all leveled yourselves up this time!

Review Exchange

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I've been playing, rating, and reviewing the games of everyone who plays, rates, and reviews my game.

Mandahlia is a very short but pleasant experience, come check it out!

https://ldjam.com/events/ludum-dare/48/mandahlia

Review Exchange x2

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There are so many LD48 games, I've been enjoying the discovery method of playing and reviewing the games of everyone who reviews and comments on my own game. So I'm doing it again! A link to Mandahlia is below, it is a very short and pleasant experience-- check it out if you like the look, and leave a comment, and I will review your game in turn. I always try to leave some constructive criticism as well.

https://ldjam.com/events/ludum-dare/48/mandahlia#/comment-676080