MikeSalyh

Ludum Dare 46

Getting Started

Getting started today! My concept is 'Keeping a conversation alive'. This is going to be a surreal little game 馃挰 tweetA.jpg

Mission accomplished!

This was my first time doing the compo and I'm proud of the game came out. I had to cram a lot in on the final day, but I got most of the features I originally spec'd out. Most fun part: animation. Hardest part: music.

Presenting...

Ordinary Human Conversation!

The only game where you can talk about the weather with two raccoons. banner_v2.png

You can check it out on itch.io here: https://mike-salyh.itch.io/ordinary-human-conversation Hope everyone else had good jams too! I'm looking forward to playing all the games!

Ludum Dare 47

My ideal LD Schedule

ld_schedule.png No battle plan survives contact with the enemy, but I like to block out an "ideal schedule" before starting a jam. It helps keep my expectations realistic (and remind me to eat & sleep).

Who else is excited to get started?

Compo Complete! Meet the ants

That was a hell of a weekend! After 48 hours of jammin', allow me to introduce... Ants, Inc!

My game features 12 unique ant workers, each with their own animation loop. It's been a while since I've done any 2D animation, so making these characters was a lot of fun. Here's a preview of 3 of them:

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You can unlock all 12 ants by playings Ants Inc. https://ldjam.com/events/ludum-dare/47/ants-inc.

Cheers! -Mike

Ludum Dare 51

Six Shots Per Minuteman! I surived the compo!

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Six Shots Per Minute Man!

This was a new type of game for me, since I've never made a top-down shooter before. Most of the first day ended up being spent getting the bullets to shoot straight. But once that was working, I could spend the second day on enemy AI and art. That's where it really came together!

I'm a big fan of my 10 second long reload animation. It's so stupid, but satisfying. Really, this whole project was an excuse to make a silly reload animation.

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This was also my first time trying to make sound effects. I recorded a metal water bottle as my "musket", and then pixelated the sounds thru a retro filter. Same deal with the voice over (without the water bottle, of course).

Play it here: https://ldjam.com/events/ludum-dare/51/six-shots-per-minuteman

Hope everybody else had a good compo! Tally ho, lads!