Grow – small puzzle game about trees and triangles
Hello. It’s the first time me participating LD. This is WIP gif of our project. It’s about trees and triangles. I think tomorrow we’ll show you playable version.


Hello. It’s the first time me participating LD. This is WIP gif of our project. It’s about trees and triangles. I think tomorrow we’ll show you playable version.



Just made two game modes and one arena. Two game modes and three arenas to go. And sounds with music.

Super Shapeshift Bros is a 2D local multiplayer-only fighting game with fancy graphics and nice soundtrack (in my own opinion
).
The concept is simple: you control a tiny triangle which can shapeshift into a square. Triangle is lightweight and it’s easier to move. Square has a bigger mass, it can’t be moved by player, but you can use it for stopping at the point you need to stop. Player wins when the other flies away from arena (Like Super Smash Bros, You know
).
I think, that GIF will explain the concept of my game.

Soundtrack is also available for download, you can get it here.

Play and rate the game here.
Feedback is very important for me because I’m thinking to set the game to the Steam Greenlight.
but it really doesn’t fit to doom image.


Hello again! I’ve uploaded the souce code of my game. Feel free to download if you want to do it 
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=62494
And thank you for feedback and playing my game!
I’m thinking about adding the game to the Steam Greenlight program. So that’s the features that will be in final version:
1) Changing the engine (It will be Godot Engine);
2) AI for single player campaign;
3) Network Multiplayer;
4) More customizeable stuff (Faces, hats, textures, etc);
5) Add other figures;
6) Level editor for community;
7) 4-8 player mode;
8) Dynamic camera;
9) Larger arenas;
10) Add jump button;
11) More arenas;
12) You will contol your figure while flying.
Ok, 72 hours were hard for me but I’ve finished my game. It’s not exactly what I wanted to do, the first idea was to make a platformer with controls like in Super Shapeshift Bros. The plot was about 3 different types of tribes: right -angled triangles, squares, and pentagon people; The new type of shapeshifting virus attacked these tribes and they have started to lose their shapes and angles. The main concept was like The Legend of Zelda: Majora’s Mask – the player can transform from one type to another (from triangle to square, for example), so the main character (The Triangle) like Link – the chosen one, who can fix the problem by finding the Mighty Circle.

Prototype
When I’ve started makimg a prototype I added the second triangle and tried to play with it. Few weeks ago my wife gave me a present for my birthday: it was Nintendo WiiU with two games – Super Smash Bros and Splatoon. I’ve played Splatoon a lot, but SSB was only for parties. So I thought that it would be cool to make this type of video game. Competitive game for parties.

Running on TV
I thought about differences between a triangle and a square. The mass was the first. Triangle can simply rotate at high speed and it can be rotated by player. Square can be rotated only by a physical impulse. That was great to use this feature because you can use shapeshifting to stop at any horizontal point you need. Square can also push the triangle, and after that, the other player can lose the match.

Two players one one gamepad
The big problem was Unity Engine and its Input System. All three modes for two players should not be a part of one mode but Unity Input System is awful so when I’ve added new mode, the old one didn’t work. I’ve decided to make all-in-one. I’ve also cut 4 player mode because of time.

Standard GIF
The art style was chosen to be cute and funny, the primitives do the job very well. Faces and most of art were made by hope42morrow for the first concept but his work fits well for now. Music was written by me on Nintendo 3ds system. Levels are not really good for now. But people liked TRIANGLE OF DEATH arena which is not quite triangle.

Thank you for playing the game! It’s great that one of my dreams come true!
Here is the video showing how to play the game. It’s in Russian, but you can understand the basics without words.
You can play and rate the game here.
Tags: 2D, LD35, Ludum Dare, motivation, post-mortem, postmortem, tools, unity, unity3d
I’m a big fan of Stanley Kubrick’s 2001: A Space Odyssey. My game is a kind of spin-off 

The game still haven’t named yet.
I’ve added some features, and some easter eggs here.

The game still haven’t named yet.
I’ve added some features, and some easter eggs here.

It is “The Mighty Stick”. The game is about surviving with the first ancient technology. Monolith is also in the game. The main idea it is planetary golf simulator but with some surprises.

And some screenshots:


We made the game about space and ancient technology. And You can play it. Give it a try

The Mighty Stick is an FPS-adventure game about surviving with the ancient technology into space.
Some gifs and screens:






The Mighty Stick. Ok. That was great. So i’ve got many thoughts about future of my game. Perhaps i should continue my work and add the multiplayer mode and more features (like other planets, more variants of using the stick, messaging with the Morse code). It can be a long way to release the game but if there is more feedback i’ll continue making the game. It’s not a No Man’s Sky clone. There aren’t eighty billion planets with nothing. For now it is only one. And your mission is to survive because there isn’t any oxygen in this world.
It will be awesome if you play the game and leave the feedback for me. It’s really important. It will help the game to exist after the Ludum Dare.
Play here:
ludumdare.com/compo/ludum-dare-36/?action=preview&uid=62494
And some new screens:

