Mman

LD29

team tremor day one

OK this is our first post and our run down of day one.

Our game is going to be a survival game where you have to collect food etc. (Don’t starve) but your being stalked by an unseen predator from underground like in the film tremors hence the team name 😀

We’ve made  Good progress and gotten the design done and most of the technical parts working in unity, hopefully well have everything ready for polishing by Monday.

 

We’ve gone through :

1+1\2 pizzas

2 candy bars

Several drinks

A bag of bon bond

God knows how many songs

3 episodes of the boondocks

And a few hours on knights of pen and paper

 

Hope everyone’s enjoying the jam as much as we are 😀

Team tremor

Michael Little (M-man)

John Forster (Ursidae)

 

Team Tremor – Day 2 round up!

So its been a buys day, weve managed to Implement a stamina bar, Sprites and animation, we have working enemy AI, terrain generation, day night cycle and cleaned up our code. tommorow were going to bring everything together and hope it works :)

Todays sacrifices included:

the other half of the pizza

5 x Energy/sport drinks
1 x chocolate milk
5 x candy bars
2 x instant noodles
a bunch of soda
1 x big bag of doritoes
1 x packet of crisps

and heres a screen shot of how it all looks so far ^^
Team Tremor Screenshot

An good luck to everyone in the comptition!

Team Tremmor
Michael Little (M-man)
John Forster (Ursidae)

Team Tremor – The Thing Beneath the Surface SUBMITTED!!!

WE did it!! it wasnt easy but we did it 😀

This is our first go at a Jam and were very suprised about how far we got, we didnt get everything done. but the things we did manage to get in was far beyond initial expectations!

Our game is here if anyone wants to try it, and if you dont mind we need to get some shut eye!

The Thing Beneath the surface!!

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36531

The Thing Beneath the Surface – Post Mortem

While we are overall pleased with how the game came out there are a few things that didn’t make it into the final build. Hopefully down the line when we have some more free time we’ll pick the game back up and finish it but for now it still a good result for our first Game Jam.

1: The ability to select which family members you can feed – We wanted to have something similar to the family from Papers Please where you have to make the tough decision of who lives and who dies.

2: A more clear Day/night cycle – The day does change as you play through the game but we still could have made it more clear on how much time you had left, also have it be more clear that a new day starts if you go home in the evening.

3: More testing – There are still several things we would have tweaked if we had the time, one being the time the berries respawn as it was meant to be an in game day rather than 60 secs.

4: Having the Monster affect the world – We were also planning on having the monster cause certain scenery pieces to shake as it moved under them, unfortunately we didn’t have enough time to do this, though the particle effects did come out nice in the end.

In the end we think our first Game Jam was a great success and were all much more confident in our abilities as programmers.

The Thing beneath the surface Screenshot 2

Hope everyone had as good a time as we did and we cant wait to play all the games ^^