Modoc73

LD32

Pumped for the weekend!

Soooo looking forward to this weekend! Going to be my first time doing Ludum Dare. Unfortunate I have work for a few hours but hopefully that won’t effect my end product too much!

Tools:
GameMaker Studio
Photoshop/aseprite
Audacity (Maybe other sound generating programs)

Going to do a Time-lapse too. Hoping all goes well.

Have fun everyone!!!

I pretty happy with my result!

Ratings

For my first go at Ludum Dare, I really enjoyed it! Was real good fun, and I learnt a few different things too! Thanks for all those you rated my game! And if you haven’t played it, let us know what you think聽馃榾
Only 100 more days until Ludum Dare 33, then I will get an idea if I am improving or not.
In the meantime, time to work on another project to improve my skills and uniqueness.

Ludum Dare聽has given me the motivation I needed to be able to finish a game! Big accomplishment for me! Most of previous games were just ideas that never got finished. Until next time!!

Get the Cookies Back

Get the Cookies Back – Ludum Dare 32

LD33

Woo! Ludum Dare 33

Second time in! Enjoyed the challenge from the previous Ludum Dare ready to test myself once again! Hopefully this time I will be able to have a bit less interruptions.

Tools:
GameMaker-Studio
Fl-Studio
Audacity probably
Photoshop

Other programs that I might need. ^.^

I’ll see if I have enough time for the warm-up weekend.

GO LUDUM DARE!

Making progress

So wasted the first 5/6 hours trying different ideas, and finally think I have something. Sort of an ongoing development. Not 100% sure of what is is going to be. But basic collisions,movement and NPC’s working good. Working on text interaction with NPC’s next then maybe a bit more of a story line and level development. Yay.

dev_0 dev_1

Tags: LD #33, TheCure

Nap time!

Pretty happy with the progress today. Still got quite a bit to do.
Tomorrows focus:
Implement the monster theme! (Looking forward to that!)
Add sound awesome sound and music.
Add more to town map.
And hopefully have a accomplish-able game.

Bring on day two!

Screens from progress to date:

dev_2

Town Progress/NPC interaction

dev_3

In a house with other NPCs

Tags: LD #33, TheCure

Sound adds sooo much atmosphere!

So created sounds effects and a music track for my game. Adds so much atmosphere!
Finally put the monster effect into the game. Quite happy with the progress being made! Despite the initial trouble with the theme.

After a break I鈥檒l be back to add more to the town and more gameplay!

Before Monster. (Particle effects added)

Monster mode!

Tags: LD #33, TheCure

Update #4

Ok. So have most things done that I wanted. Still need to add more to the town. It’s a slow process but easy enough. I would like to add a bit for scenery. But we will see how we go for time.

Room editing. Bounds and what not

Tags: LD #33, TheCure

The Cure Uploaded!

The Cure


Now ready to play! Check it out if you have the time! 馃榾

 

 

 

 

 

Tags: LD #33, TheCure

Comments

Teekeks
23. Aug 2015 路 23:33 UTC
The art reminds me of the pokemon games ^^

The Cure and Me

Looking for a game to play this evening? Immerse yourself, by putting on your headphones, downloading and playing The Cure.

Something has happened to you! You need to find all 10 of the scientists before you turn into a monster! Don’t eat the villagers or you will become more like a monster. But eating sheep helps keep the monstrous nature at bay. Feel free to chat to the villagers, the might help brighten the mood.

The Cure

The Cure


 

My Experience

2nd time in, and how much fun! Really enjoyed programming this guy. I was surprised how much more progress I have made in how I would problem solve my code and write different algorithms. I feel that my art has also improved since the last four months with my Ludum Dare 32 entry. But that’s just how I feel. Let me know your honest opinion, I am keen to make improvement.

Game Mechanics and stuff.

If I were to add more to this game I would like more scenery objects, perhaps more animals. I think also a secondary objective would make it more fun. I really like the mechanic were the you can’t control the monster. I feel it adds to the experience. It wasn’t planned out, but it turned out to be pretty good. I also like the text interaction between the NPCs. I haven’t done this before, but was happy with the outcome.

Overall, I am glad I did the Ludum Dare Compo again. It is helping me improve my developing skills, helping me see I can finish a game, all while having fun! Until Ludum Dare 34 fellow developers!

Tags: compo, LD #33, TheCure

A Couple of Graphs

Ranking

Well. Once again happy with how that went! #5 in Theme and #6 in Mood! Thanks guys!

Here is a couple of graphs with my progress from the last Ludum Dare.

I’ll try and work on my coolness next time.

 

Progress

 

Here is a handy link if you wanted to have a look some time :)

Until next time!

Tags: LD #33, TheCure

Comments

15. Sep 2015 路 15:28 UTC
Congratulations on your results. Rather impressive.

LD34

Do the Ludum Dare

So haven’t said I’m in, but I’m in!

Once again my tools will be:
– Gamer Maker Studio
– Photoshop
– Fl Studio
– Other programs that may be required will be used. (Like audacity, bfxr, and such)

3rd Time in, hoping for a good one. Since the last Ludum Dare I was able to release a game on Google Play! So glad I have been doing these Ludum Dare’s, and glad they are there, as the help me develop my ability and understanding. Not to mention the motivation and drive that says, “Hey, you can actually finish a game. Well done.”

[My Release since last Ludum Dare]

Ludum Dare 32 highest rating was Mood. Coming #158 with a rating of 3.52.
Ludum Dare 33 highest rating was Theme. Coming #5 with a rating of 4.41. (Quite stoked with that!)

Previous Ludum Dare Entries (32, 33)

Ludum Dare 34 …. Well, hopefully try and Overall in the top 100, that would be cool.

Hope everybody does an awesome job! I shall try harder this time round to vote and play more of your awesome games. :)

Code on.

I need to stop playing my game and develop it more!

After a couple of different attempts and ideas, I聽decided to go with a more simplistic approach. This way I wouldn’t run out of time and would be able to develop more into the game play and features.
Thinking that is all well and good, now I seem to be “testing” too much! And by “testing” I mean enjoying my game. I don’t even have a functional score yet, lol.

Time for a little break to get my head into gear, and crack on with my game.

[Update #1]

Tags: ld #34, spin-circle

Nap Time

It’s getting 聽early, might be time for a nap.
Here is an update of the progress now. You can actually get a score! Edited game difficulty setting, multiplier, added some pretty particles, menu, restart. Gif appears slower than game.

Tomorrow, music, graphic edits, different game mechanics etc.

[Update #2]

[Update #2]

Tags: spin-circle

Audio is Key

Audio really helps set the mood for your game. Mostly finished implementing the music and audio to my game. There are so many different things you can do with it.

If you would like sound ideas to help improve your audio, I found this video very helpful. Take a break from coding/drawing or what not, have something to eat and watch this.

spin-circle HD

So after a little more time and effort, and motivation from the awesome feedback, I have finally uploaded spin-circle HD to the Google Play Store.
Thanks everyone for your comments, they are really nice and up-building.

5

Ludum Dare Entry: spin-circle
Google Play: spin-circle HD
Free to download, no Google+ required, but available.

If you would like my to play your game, please leave a link in the comments. I’ll be happy to check it out when I have time 馃榾

Tags: ld #34, spin-circle

Ludum Dare 48

It's been a while

A lot has happened since my last Ludum Dare, LD 34! My entry last spin-circle caught the attention of Red Bull MindGames which was pretty cool. But I doubt I'll see a repeat of that happening. But hey, let's have some fun!

Ludum Dare 48 here we come!

Progress..

Flake

(A pending title...)

Progress Update

So made some progress, got some basic player controls down. Got a game plan in mind(sort of on paper), an ready to crack on!

Here is what it looks like.

progress-1.gif (It looks a little slow in the gif)

Flake - Progress Update

So got a couple more fishes now. Still need quite a few more to make it interesting. But they can follow and chase each other, so that's a big step.

Now more more game play since the mechanics are coming together.

Here's what is looks like with more fishes

progress-2.gif I know... some animations are missing. Art can wait.

Time for a not so DEEP sleep.

Flake Update

Got stuck for a while trying to think of what I need to do next. So played around with shaders and effects. Probably should have been using my time elsewhere.

Got a full plan for tomorrow. Plenty of things yet to do. Hopefully I get there.

progress-3.gif