mohammad

LD23

going for the gold!

finnaly! hi, my name is mohammad,but im probibly on the “just another programmer on the side of the world” meter. but ill be going at it all this lundum. for now,im stuck with the minilundm.

signing off, MOHAMMAD M.

ps:my last name is mohammad 😀

AI communucation engine. (shush,its secrect!)

open to all! 😀

this is a very complex AI engine,completly open souce,made for responces with displayed text.

how it works is that one person will enter text that wasent idenified beforehand,causing a pop-up message saying “what is the response to this statement?”, from there the player can enter in text which will then be remembered in an engine. when the player re-enters the text, the game engine will seach it up, and display the message that the player entered before. the only problem is that this can cause alot of lag, due to the amount of reponses possible. good for soical games however. BUT DONT THINK YOU CAN USE THIS FOR LUMDUM DARE, OR I WILL FIND YOUR SOURCE AND HACK YOUR GAME, AND SCREW IT UP! WATCH OUT! (however, you CAN use this AFTER the lundum dare.)

Comments

Puzzlem00n
13. Jul 2012 · 00:44 UTC
You might find it worth noting it’s called the Ludum Dare, not Lundum Dare or Lumdum Dare. Just so you know.
06. Sep 2012 · 07:54 UTC
Congrats, you’ve invented Cleverbot over fifteen years too late! :p

DANG! MY MIC AINT WORKING!?!??!?!?!?!?

CRAP, why wont my mic record?

FYI im using soundtap to record, although sound recourder could work too…

i dont get it. it was working last time.

any suggestions?

Comments

TehSkull
12. Jul 2012 · 23:26 UTC
I use Audacity for my sound recording, because I can quickly do “Noise Removal” so it doesn’t sound all funky.

my minecraft server is UP!

join freedomcraft, where freedom means free. adress at 66.215.200.157

Comments

ZackZak
18. Jul 2012 · 21:51 UTC
Herp derp, we need the IP to join. Also this has nothing to do with game development?
mohammad
19. Jul 2012 · 02:16 UTC
and i make my games with gamemaker 8.7
mohammad
19. Jul 2012 · 02:22 UTC
and plus it would count becuase it being run on an open-souced engine
mohammad
19. Jul 2012 · 01:58 UTC
fine use this then

see if it works baby

127.0.0.1:57615
Nsmurf
19. Jul 2012 · 16:38 UTC
1.)Stop spamming.

2.)don’t give us 127.0.0.1 as “your” ip

3.)GTFO
19. Jul 2012 · 16:52 UTC
Hey guys, grab a coke and chill out.
19. Jul 2012 · 17:04 UTC
ROFL! Nice Troll! Thanks, for the laughs.

what i called david destroyed…

 

ok so after looking at the other lundum dare entrys i thought,this should be too easy to do. so i did a game called switch,(will post link later) i spent 3 DAYS working to perfect it. the basis of the game is your in a maze, with enimeis, and you can switch from 3-d to 2-d. after i came to post it, it said it was over,(quite earlier than usual) and i nearly fainted as i lost my chance to make it big, so now i feel as if there was no point in entering the offical lundum dare, and i dont think i will. sorry for those who expected more than i could offer.

(p.s.the game was written,and made with gamemaker and the GML (gamemaker launguage).)

Comments

19. Jul 2012 · 03:40 UTC
psst, GM8 <<<<<<<<<<<<<<<<<<<<<<<<<<< toilet
Puzzlem00n
19. Jul 2012 · 14:00 UTC
Ludum. Not lundum. We’ve been over this.

furries for a video game?

ok so ive been thinking it over and asked myself: will furries make it into the cast of a video game? so that why im here to ask you.

is it?

Comments

chambers
27. Jul 2012 · 20:45 UTC
Well, to name a couple, there’s Star Fox and Sly Cooper too…

LD24

working with multiplayer games

OK so first off, i use gamemaker because i’m S*** with scripting languages, but i thought because gamemaker can support mutliplayer via GML (witch i gotten the hang of now) and can and will be releasing the link to my game for beta multiplayer witch will probably use a modem connection status for simplicity. but right now i cant find a place to post my game for the download page so ill update my status for now to give you the closer i have gotten to getting a publisher. for now however we can only wait for the best!        😀 happy ludum everyone 😀

.:UPDATE:.

-notes

– i CAN be using a IP/TCP address  if the modem fails to work, otherwise, i will make connection settings custom via 4 settings: IPX, TCP/IP modem or serial (MAYBE not sure though)

-also i will be making connection (SEE ABOVE) to the main server in a custom options menu that will appear when one selects mutiplayer, where they can choose between 4 options (not sure about serial though…) and then connect to 4 different main servers, depending on the chosen connection, each server compatible up to 16 players.

~ Mohammad Mohammad :3

a piece of multiplayer code for GML

ok ive gotten a bit TOO eager about multiplayer games, and i made a post containing GML code that will show what my game will look like:

//this connection is made for ipx connections
{
mplay_init_ipx();
}

//this is another for TCP/IP and its a bit more complicated…
{
mplay_ipaddress();
//to show the ip address is completely OPTIONAL and is NOT recommended,unless its in a separate room.
mplay_init_tcpip(address_here);
}

//heres one for modem connection,as you only need to enter your phone number
//note that the initilization string is left empty,witch is possible
{
mplay_init_modem(0,95155658066)
}

//finnaly, heres one for serial, witch is much more complicated and im only using this for demonstration.
{
mplay_init_serial(2,100,0,3,1)
}

//heres a short command to see wheather is returns successful
mplay_connect_status()

//and if the command above fails, the server will end to prevent bugs, or “crash”
if (false)
{
mplay_connect_status();
}
else
{
mplay_end();
};

//note that this code is VERY buggy and im leaving this open source.if you wish to debug it and repost it, im
//glad to do so. also note that certien pieces of code will not appear normally when i put it up, but will show
//normally in the compiler from where i typed it up.

Comments

28. Jul 2012 · 00:27 UTC
GML is so yucky. *blegh face*
mohammad
28. Jul 2012 · 02:39 UTC
note people that only one program or “statement” { & } can run per piece of code.

so that makes it impossible to use all programs at one, instead forces you to break them up in different functions.

more about mutliplayer

im still working on some multiplayer games, and heres some more code for you to see (if you dident already see my previous code…):

//this piece of code is more or less about creating sessions. note that complilation errors will occur if you
//just copy and paste it onto here. this is because only one program or “{ & }” can be put at a time.
//and as such, i will try to limit my programs as minimal as possible, still keeping a good deal
//of debuged funtions as possible.

//to start a session, or what would be a server, you would do this:
{
mplay_session_create(name,player_amount,playername);
mplay_session_name(a_number);
}
//to find the amount of sessions avaible, and join, you would do the following:
{
mplay_session_find();
mplay_session_join(the_number,playername);
}
//note that the number may be 0. (the first session, IF avaible)
//to check the status of the session,along with witch connection your using, you wold do the following:
{
mplay_session_status();
mplay_connect_status();
}
//to easily end the session,along with a message, all you must do is this:
{
mplay_session_end();
show_message(either connection lost or the game session has ended.);
}
//to display it as a bug,do the following
{
mplay_session_end();
show_error(the game has ended and/or crashed.,abort);
}

even MORE about multiplayer (players & messages!)

//i hope you guys liked my previous scripts,for we shall be coding in GML. if you experince errors in the compiler
//like, “PROGRAM ENDS BEFORE END OF CODE” it means you have one too many programs. other than that lets get
//started shall we? this script is about players and handling with them. because its soo short we will
//throw in some more commands on messages.

//to see how many players are on a session,along with a certian name, you would do the following:
{
mplay_player_find();
mplay_player_name(a_number);
}

//note that in order to do this you MUST use mplay_player_find(),else it will not work.

//to find the ID of that certian player,use the following code
{
mplay_player_find();
mplay_player_id(a_number);
}

//now onto messages.messages are pre-programmed strings the will be sent to a player instance.
//but enough of that! lets get programming! lets start on a personal message sent to a player.
//it would look like this: (use 0 to send it to all players)
{
mplay_message_send(player,id,message);
}
//to make sure its sent to it,you would use the following code:
{
mplay_message_send_guaranteed(player,id,message);
}
//this next code will have you “recive” messages from other players: (use 0 for any message)
{
mplay_message_receive(player);
}
//now we can tinker with this abit.the next following code can be used to do diffrent things with the message:
{
mplay_message_receive(player);
mplay_message_id(); Returns the identifier of the last received message.
mplay_message_value(); Returns the value of the last received message.
mplay_message_player(); Returns the player who sent the last received message.
mplay_message_name(); Returns the name of the player who sent the last received message.
mplay_message_count(player); Returns the number of messages left in the queue from the player (use 0 to count all message).
mplay_message_clear(player); Removes all messages left in the queue from the player (use 0 to remove all message).
}
//there you have it! if your eager to see more code ill be happy to show you just simply post a comment
//down below and ill see how it goes!

Comments

28. Jul 2012 · 22:07 UTC
Why so many posts?
28. Jul 2012 · 23:35 UTC
Just thought I would let you know, but Mplay is very insecure, which can often cause viruses.
Gaggerzon
29. Jul 2012 · 13:09 UTC
I suggest posting this in the game maker community forums instead of here.
LiteLab
24. Aug 2012 · 20:11 UTC
Use the code tags.

INSERT *GIF ANIMATED IMAGE HERE!

go on…im waiting…

i wanna see witch is the best *gif animated file out there…I NEED ARTWORK PPL!

Comments

03. Aug 2012 · 11:55 UTC
I don’t think you understand what this blog is for.

I AM IN AND READY!

i lied…im in and i dont care HOW much time i have to do this….when i looked back at all the previous hard work and games i made and discovered…i realized how theres no problem to the ludum and now im in it for real! BRING ON THE 3-D LIBRARIES!

language: GML

graphics: paint,photoshop,gamemaker image editing app…

sounds: soundtap,wavepad,freesound.org…

tools:blender,prisim video file converter,hypercam,vtex,iconmaker.

fuel: moutian dew,doritos,youtube…

sponsors: my family,a few haters,my friends,anybody who is reading this….

inspiration: notch (duh!),eric,totaljerkface,and again…a few haters…….

prosseser and operation system: windows vista® home basic, intel(R) celeron(R) CPU   560 @ 2.13GHz,1.00 GB RAM,Mobil intel(R) 965 Mobil chipset family.

big hopes to those for the ludum dare!

Comments

Henry McLaughlin
07. Aug 2012 · 21:37 UTC
Man, screw the 3D libraries… And their couches!

source profit?

ok,im going to be in the ludum dare…and i ask myself one question…HOW AM I GOING TO POST MY SOURCE IN GM?!?!

let me clarify: gamemaker is a DRAG AND DROP application…but since there is gml (witch ill be using,dont worry!) can i post the source i have in gml insted of the drag and drop actions,or do i have to show ALL the source? if so,then cant i make it open sourced insted of .exe? but if i do use .exe,how am i going to show the drag and drop source?

if you have any ideas please help me! and those who have experience with ludums with gamemaker please help me! D;

Comments

10. Aug 2012 · 17:23 UTC
I would think that zipping up and submitting the working gamemaker file (.gm8 or whatever the current extension is) counts since it contains all your scripts and drag and drop actions and such.
mohammad
11. Aug 2012 · 01:56 UTC
but how would others be able to play it if they had to download gamemaker before playing?
NedortGames
10. Aug 2012 · 17:27 UTC
Screenshots of every object and whats put inside
CaptainIcy
10. Aug 2012 · 20:38 UTC
Yeah, just submit the final game maker project file as Source and submit the EXE as the game or whatever. :)

soooooo……anybody for a cup of tea?

ok, sooo the ludum is coming up REALLY soon and i thought: hey, anybody wanna chat about the ludum, like if we had to do a warm up before the ludum, what would we do, what physics design would we do, what extensions would we need, and again, im not here to troll, but just want to release the tense before ludum really does start, because when it does, THERE WILL BE NO SIDES. so before we put our “game face” (lol *game* face…get it?….) i just wanna here a few ideas,not a few hates.         BROFIST!

kittens

yes puple kittens ALWAYS make my day.

 

Comments

18. Aug 2012 · 02:02 UTC
I would just make sure everything you think your game might need, you can do. Many people already have an idea of what genre of game they’re going to make. So, for a warmup, make that genre of game and see if it runs smoothly. Just make sure all the tech behind it works okay, and then, your warmup can go in a completely different direction! For example, if you know you’re probably going to make a point-and-click game, then just make sure in your warmup that you can make things do things when clicked upon, then go a different direction based on some random theme you pick.

anyone need a hosting site?

anybody ever getting tired because of all the times you had to host your source?

WELL NOT ANYMOAR MOTHA F***

err…sorry about that, anyway you can now download/upload your file EASY!

no need for a file manager, 100% safe, tested and approved, now try h, because you’ll never have trouble trying to find a way to post your games AGAIN! have fun! :)

*ps, sorry if i sounded like an narrator for a condom commersial or somthing like that…*

Comments

mohammad
22. Aug 2012 · 03:02 UTC
yea i dont know i just thought this would help you guys because of how hard it is to make a hosting site…
Osgeld
22. Aug 2012 · 03:08 UTC
not really
22. Aug 2012 · 15:27 UTC
(more blatant self-advertising ahead)

an updated version…

ok, before you hate; do you like random,crazy,epic,2-d,geometric,zombie games? of course you dont!

but what if i told you that i cant update my warmup game, so im giving you the links right here!

and just so 0 u know…my game has a ton of new enmies,music,fixed bugs,AND A BOSS!

you can play it now at the like just below you! (why arnt you looken at dat?)

WINDOWS     SOURCE

(now with a .EXE version for dem gamemaker haters! *yes this means you jellonator*)

and if ur still hungry for sum gamemaker: check the links below!

moar game!

Comments

23. Aug 2012 · 07:31 UTC
I got a virus warning

WHERE IS NOTCH!?!?!??!

where are you man!

recent sitings of notch include, donating $5000! being awarded trophies,parts of his blog my hint of arrival,and many more factors that have been seen, but do not confirm his arrival…:( seriously though, ludum dare is coming in 1 day! and he has made no news!

have we all lost hope here?

is notch skipping out?

it would be a sham, because he would be a really good and influential challenge…

;_;

Comments

Malfunction
23. Aug 2012 · 23:02 UTC
calm down mang, he’s doing it :/
23. Aug 2012 · 23:17 UTC
Really, we shouldn’t be focusing on a singe person in this competition, it’s not in the spirit of Ludum Dare. It’s also why I hated it when the MC forum featured his and only his entry in LD, for the same reason. LD is for everyone coming together in a friendly competition and having a hell of a time doing it. Not really for fame and fortune. (That’s the what the October Challenge is for!)
23. Aug 2012 · 23:49 UTC
he said he’s in

yeah, my game aint gonna be in 3d…

ok, so now i confirmed it, unless you know how to fluently use 3-d with gamemaker, i wont do it, im not gonna make my game in 3-d

3 reasons why:

1.modeling would take FOREVER

2.lag

3.even if i did know how to make 3-d,it would be a PAIN to program with it, thats why im not even gonna bother.

besides, the last guy who won last year dident even BOTHER with 3-d, he just made an illusion.

sorry, but its too hard,

mabye if i find a good engine…then ill try harder…

otherwise ill have to “barrow” scripts

Comments

Gidaio
24. Aug 2012 · 03:12 UTC
Unity is good with 3D, but it’s very different from Game Maker. I’ve done some OK 3D with Game Maker, but it’s very involved, and takes an hour or so just to set up, let alone set up cameras and models and stuff. Game Maker is designed for 2D, so just stick with that.

:D WELCOME :D

animated gif                         happpy llllllluuuudum!!!!1111!!!1!!11!            animated gif

animated gif              animated gif                                                                                                      animated gif

animated gif                                                                                                                      animated gif

animated gif                                                                                                                                 animated gif

Tags: motivation