monkeybob

LD24

I’m in!

I’m so excited! This will be my first LD (apart from the SOPA jam). I’m going to enter the jam for a little extra time because life will get in way over the weekend. Here are the tools that I will use:

 

Blender: 3D modelling, game engine, physics simulation

GIMP: textures, images

Audacity: sound recording

I might use Mixcraft or consider using some tools from the Tools page for music/SFX.

Burster plugin: web player

 

I will release a web player to play the game in your browser but also create binaries for Windows and Linux. I might do a Mac release, but if I don’t then the .blend file will be available.

Feed ’till they EXPLODE!

So, somehow I thought of the idea to feed the enemies to make them grow, then feed them some more to make them explode!

(I would have uploaded a video, but my screen capture software isn’t syncing audio properly)

Progress is going well, you could say that it is, ‘evolving’ (surely that’s not the first time you’ve seen it in a blog post). Here are the things that I’ve done:

  • Named it Splat!
  • Working cannon system (3 different projectiles)
  • Watermelons! (they splat on the ground)
  • Evolutionary line of enemies (called ‘blobs’ in the project, they grow when being fed)
  • 4 levels with progressive growth stages, 5th level with boss battle
  • Enemies which explode when fully fed
  • Some sound effects
  • Placeholder for page where I’m hosting it (http://ld24.developizer.com)

Read on for more screenshots

Menu

Level Select

1st level

4th level

Boss Battle!

Endless Melon Mode!!!

There’s still some work to do, but I am entering into the Jam so I have an extra 24 hours. Things to do:

  • Make line for enemies to cross and you lose the game (there’s no challenge when the enemies can’t hurt you)
  • Music!
  • Cannon fire sound effect
  • Fix melon count not counting