MonstermanMFR

LD 41

First Ludum Dare!

Excited to take part in my first Ludum Dare. I'll be going solo and most likely using Unity with Aesprite for graphics. I never really have done much sound on my own up until now but I'll be trying out bfxr and Bosca Ceoili for my audio. Looking forward to seeing all the cool games that come of it!

If anyone is interested in my progress they can follow my twitter (https://twitter.com/robdog112) and I'll post some updates during the weekend. Good luck!

Getting somewhere

Working on a turn based basketball game. Just getting set up but I thought it was looking cool so far

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I don't know what I'm getting myself into

Making some progress

So far I have the player team's turn based movement working. Just need to get the ball handler working.

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Once I get that done, it'll be time to get some opposing team AI in place and some statistics to take shots and throw passes. Hopefully it goes well

Still going strong

So now I have a basic defensive AI in place, and I got tired of working on the Offensive AI so I decided to add a little character to my game and start working on the graphics.

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When making these little characters I had Shining Force for Game Gear in my mind. I plan on finishing all the characters and redoing the court and everything else toward the end. I need to bust out that AI tonight or tomorrow so I can focus on the fun parts of making the game look cool. Hope you all like what you see!

AI coming along

Getting the opposing team AI in place is a pain. I've never really developed AI before, much less used it with Unity's Tilemap which I am also new to. However it's coming along well enough for now.

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When you have the ball the opposing team just follows the players they are to guard. If you shoot and miss, the opposing team all go for the ball. Once they get it they sprint down court and when they are close to the hoop they move around and will take a shot at random. If they miss the ball will hit the ground and they or you can get the rebound. If they make it it just sets up the next turn. (Here I am just skipping turns to test their AI).

I plan to implement passing and some kind of statistics that if you are between a player taking a shot and the hoop, their chance of making the shot goes down. Same for passes, with a chance to steal.

Hopefully I can get more in it by the end of the Jam, but I am basically just working on getting a game to be able to play from start to finish at this point. Gotta keep pushing!

Done!

My Turn-Based Basketball game is done. I present Hoop Tactics!

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I had a lot of fun making this and learned quite a bit. Hope you enjoy it!

https://ldjam.com/events/ludum-dare/41/hoop-tactics

Ratings please

Hey all, I'm still trying to get my game Hoop Tactics up to 20 ratings for LD. I'm about halfway there. If you could spare some time and check it out I would appreciate it. I will also check out your game as well. Thanks!

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https://ldjam.com/events/ludum-dare/41/hoop-tactics

LD 43

Here we go!

So I haven't said much about this LD yet, but here is a screenshot of what I have so far.

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The basic premise of my game is that you are a caveman. You have to hunt animals and bring food back for your tribe. It's going to be pretty basic but I am working on implementing a system where you can sacrifice your cave people and eat them in order to gain new abilities such as strength, speed, etc. Not sure if I will finish in time but I am having a lot of fun and like the look! Let me know what you think, thanks!