Getting the opposing team AI in place is a pain. I've never really developed AI before, much less used it with Unity's Tilemap which I am also new to. However it's coming along well enough for now.

When you have the ball the opposing team just follows the players they are to guard. If you shoot and miss, the opposing team all go for the ball. Once they get it they sprint down court and when they are close to the hoop they move around and will take a shot at random. If they miss the ball will hit the ground and they or you can get the rebound. If they make it it just sets up the next turn. (Here I am just skipping turns to test their AI).
I plan to implement passing and some kind of statistics that if you are between a player taking a shot and the hoop, their chance of making the shot goes down. Same for passes, with a chance to steal.
Hopefully I can get more in it by the end of the Jam, but I am basically just working on getting a game to be able to play from start to finish at this point. Gotta keep pushing!