mud

LD 38

Harder than it looks

Well, here goes, this is my first LD! Making a game this quickly is pretty tough, turns out. Having to cut a lot of corners to make sure I have something playable ready in 2 hours.

LD 39

I'm in!

This will be my second LD. I'm excited! I really like the idea I have this time around -- it's about hamsters and robots.

Best of luck to everybody!

Oh, Right (I'm in, part 2)

I forgot that saying what tools you're using was a thing, so:

  • Engine: Godot 2.1
  • Editor: Atom (modal text editing is a must)
  • Graphics: Leonardo and Aseprite
  • Audio: sfxr or bfxr most likely
  • Music: if I have time for it, probably some tracker like Modplug, Famitracker, or Deflemask

Tile Generation

Dynamic loading and placement of floor tiles is in! It might not look like much, but as a grid-based dungeon crawler, this will serve as the basis for the game world.

wip1.png

Get a Move On

The tile generation system and player movement are complete, along with a little bit of tweening to make it juicy! The movement is grid-based; the player can move in the cardinal directions, turn in place, and strafe.

wip2.gif

Textures! More Juice!

Now there are some real textures in the game! Each cell in the world grid can have its own floor, ceiling, and wall textures, independent of other cells. I've also added a little bit more juice in the camera movement, to give it a sense of physicality!

wip3-slower-470px.gif