We are making a game about dog social life. My friend @emtastik is making graphics and I am programming the game using the MonoGame framework.
Just created a placeholder grass tile and drew it on the screen.
We are making a game about dog social life. My friend @emtastik is making graphics and I am programming the game using the MonoGame framework.
Just created a placeholder grass tile and drew it on the screen.
I have done the game essentials with placeholder art. Next we need to create the actual level and content.
https://drive.google.com/open?id=0B4zmFtcVWOL2a1hIdHVDRm1VMFk
A dog is never late! But I might be.
I am trying to make a little shoot 'em up using Python and Pyxel. The twist is that the player is a cop and everyone gets in the way :articulatedlorry: :redcar: :bluecar: :policecar:
Still lots of debug info on the screen, but you can shoot cars now to disable their engines and your own engines fire up on movement
Next up is a little task called "Car AI"

I love the smell of burning enemies in the morning
Had a slow start to the Jam, since I want to have a difficult life and make games for the Nintendo Wii.
But after 7 hours of hacking together the game and fixing the library, I can run around a random map and set things on fire. Good times.
Tomorrow I hope I can add the enemies and trees catching fire, scoring and all that other gameplay fluff.