Nanofus

LD23

So this is my second LD48

Hi, everybody.

This morning I woke up to a nosebleed.  While waiting for it to stop I checked the theme and tried to come up with good ideas. So now I’m making a game about a small creature that lives in its own tiny world, somebody’s nose. The game’s name is Casal Navity.

I have no idea yet how this will turn out. We’ll see. Like my previous LD game, I’m making this with CoolBasic. I would have used Unity, but I’m not very good with it yet.

Also, everyone seems to be posting photos of their desktops. Here’s a low quality one of mine:

Finished! :D

Hey, I managed to finish my game … wow, seven hours before deadline?

It’s called Casal Navity and it tells the story of a small creature who lives in somebody’s nasal cavity (It’s the tiny world. Clever, eh?). I got the idea from a nosebleed I had yesterday morning.

The fancy features:

  •  A 400×225 pixel world to explore
  • An epic linear story, length about 5 minutes
  • The story rolls on the screen in prose format
  • Fancy artistic stuff
  • Memorable characters, such as Casal Navity and the evil Cosmic Nose-God, Nenu
  • A challenging final mission
  • Based on a true story…sort of.

Does anyone want to give it a try? :3 It’s Windows only, sorry for that.

Download link here.

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This entry was posted on Sunday, April 22nd, 2012 at 11:39 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD25

Finished Splonet for the Jam :D

Yay, I managed to finish my fourth (third finished) Ludum Dare game. It’s called Splonet and you can download it / play in browser here.

Ha

In Splonet you observe as a planet is formed around a golden core. Then you have to blast your way through the planet to reach and STEAL THE CORE. Because you’re the villain. As you blast pieces of the planet into the air you have to hurry because they will fall back down and fill the holes you’ve spent so much time digging.

The game is also frustrating if you don’t find a cheap easy winning technique (that’s unintentional, but let’s just say it symbolizes unfair play many villains make use of). And playing with sound on is highly recommended, as it is quite impossible without.

Controls: use mouse to move the camera and mouse1 to shoot in the middle of the screen. You have to shoot the golden core to win, exposing it is not enough (at least in this version).

Cool, huh?

Made by me in Unity (actually this is my first released Unity game ever). Music and sound effects by Crudelis Diabolus (@Golden_Sin). Name by Dash Zanger (@DashZanger)

LD30

What I used my first 24 hours on

Hello, everybody! :D

I’m taking part in Ludum Dare for the fifth time. The game I’m making this time is a bit more ambitious than the ones I’ve made before, but my coding skills have improved a lot so I’m quite sure I can finish this on time!

Actually, it’s already feature-complete and mostly bugless. It only needs a main menu and some particle effects and sounds. I’m going to spend tomorrow making those and improving the graphics.

My game is currently called “Connection Chase” (subject to change). It’s a fast-paced tactics game with player vs player, player vs AI and AI vs AI (:D) modes inspired by Galcon and other similar games. Each player controls a single ship they can move between adjacent planets and conquer them. The first player to conquer 85% of the planets wins.

A WIP screenshot

There are four different kinds of planets: inhospitable planets grant no bonuses, and trade outposts allow the player to travel to other trade outposts under their control almost instantly. Research stations grant the player ship a passive 20% speed bonus as long as they are under the player’s control. Warring planets instantly turn adjacent enemy planets neutral when conquered (thus removing research station speed bonuses, for example).

The planets’ names are randomly generated (I’m going to improve the generator if I have time) and I’m planning to make the level randomly generated as well.

So, yeah, that’s what I’m doing. :D See you all tomorrow!

Finished “Connection Chase”! :D

I managed to finish my most ambitious LD game so far. It’s a space strategy game called Connection Chase. Here’s its’ page.

Epic space action for 1 or 2 (or 0!) players!

It really feels good now 😀

Those of you still struggling with your games: you can do it!