Hello, everybody! 
I’m taking part in Ludum Dare for the fifth time. The game I’m making this time is a bit more ambitious than the ones I’ve made before, but my coding skills have improved a lot so I’m quite sure I can finish this on time!
Actually, it’s already feature-complete and mostly bugless. It only needs a main menu and some particle effects and sounds. I’m going to spend tomorrow making those and improving the graphics.
My game is currently called “Connection Chase” (subject to change). It’s a fast-paced tactics game with player vs player, player vs AI and AI vs AI (:D) modes inspired by Galcon and other similar games. Each player controls a single ship they can move between adjacent planets and conquer them. The first player to conquer 85% of the planets wins.

There are four different kinds of planets: inhospitable planets grant no bonuses, and trade outposts allow the player to travel to other trade outposts under their control almost instantly. Research stations grant the player ship a passive 20% speed bonus as long as they are under the player’s control. Warring planets instantly turn adjacent enemy planets neutral when conquered (thus removing research station speed bonuses, for example).
The planets’ names are randomly generated (I’m going to improve the generator if I have time) and I’m planning to make the level randomly generated as well.
So, yeah, that’s what I’m doing.
See you all tomorrow!