nddrylliog

LD22

Baddie riding: It’s a thing!

So, here we are, 1 day 10 hours away from the end of the jam, and we already have some pretty smooth gameplay mechanics there, even accidental ones :)

Ludum Dare #22 – Progress report 1

When you don’t move, you become stealthed, which makes the swarm of baddies go away, because they don’t like ghosts. When you begin to run, they see you’re alive and well and try to chase you!

Right now the baddies don’t hurt you, but you can jump on them to reach higher parts of the map!

As you see, the default level is pretty bare, so I’m gonna stop writing blog posts and start writing the level editor logic :) Right now all you can do is move around a brick (the one stuck to your mouse). It’s kinda handy to travel to wherever you want but not actually part of the game ^^.

Everything  we do is open-source, you can grab it on GitHub:

https://github.com/nddrylliog/alone

See you guys next progress report!

You will love this gorgeous platformer.

I am happy to announce that Lonely Planet is now available on Windows, OSX and Linux!

Windows | OS/X | Linux | Source

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=4598

Screenshot 1

We put a lot of love into this game, and we are confident you will like it :) Please test it and rate it if you can!

Love, the Lonely Planet team <3

Comments

21. Dec 2011 · 03:34 UTC
Apparently the OS/X build is borked unless you do “brew install sdl” and “brew install cairo”. Sorry bout that! We’ll try to come up with an installer or something.

LD25

We’re in!

We’re in!

IMG_0442-IMG_0445mini

 

Ludum Dare #22, #23, and #24 were a blast, so we’re in again!

This time, we’re going to use:

  • Language: ooc
  • Libraries: SDL, OpenGL, ftgl, freeimage
  • Graphics: Photoshop, Illustrator, Gimp
  • Music: SQ01, Steinberg Wavelab 7

Good luck to everyone, have a merry LD 25! Can’t wait for the theme!

Progress Report 1 – hum-hummed.

In the spirit of Donkey in Shrek, we preferred to hum you how we were doing instead of saying it. Here’s a small video of gameplay:

A few points:

  • We have lots more art in store + animations, they’re just not integrated in the game yet
  • I (Amos) am working on the level editor right meow, so we can do some sweet, sweet levels
  • There’s actually a good backstory this time!
  • No sound yet, but it’s coming.

Also:

That’s it! Enjoy :)

Progress Report 2 – Gameplay video + Level editor

@nddrylliog reporting here, I just wanted to show off some of the animations @bigsylvain made:

The top and bottom part of human characters are different and can be animated separately. For example, ‘walking-bat’ and ‘punching-bat’ are separate top animations,
and ‘walking’ and ‘punching-foot’ are separate bottom animations, all seamlessly combined up here.

I also made a video of the level editor in action, featuring ducks (as always) and a Musk Ox, courtesy of @eschlagmann!

And after I finished uploading the video of course I made some more improvements to the level editor.. multi-layer editing is in!

Screenshot from 2012-12-16 22:34:55

You can read the code on GitHub, it’s gonna be open-source and it’s built using ooc (my programming language) & a custom framework on top of SDL, OpenGL, Chipmunk, and SDL_mixer.

That’s it for now, folks!

 

LD26

Map generation + crazy culling done

We can now have big-ish map!

Still no actual gameplay except moving around the map and seeing where the three players spawn, but hey, we’re working on it – there’s still “plenty” of time for the jam!

Anyhoo, back to work!

LD27

LD28

Play Lestac now!

Phew! After 72 hours of madness, Lestac is out there in the wild!

lestac-screen4

You can PLAY IT HERE and we’ll make sure to rate back!