I'm in!
I am in for the first time in a long time! I'm really in just to see what I can do and have some fun! My tools: Language: Go Engine: Ebiten Graphics: Paint.net Audio: Bfxr, FL Studio
I am in for the first time in a long time! I'm really in just to see what I can do and have some fun! My tools: Language: Go Engine: Ebiten Graphics: Paint.net Audio: Bfxr, FL Studio
It ain't much, but it's honest work. On the first night before I go to sleep, I built my own viewport system and collision management system in Golang on top of the Ebiten library. I am kinda proud of it because I am not very experienced in game development. I also got some basic movement mechanics for the game. Now that most of the groundwork is layed out, I will use the rest of the weekend to build the actual game. I was planning on a game in which you are a space captain, and must keep you and your crew alive on limited oxygen, fuel, and resources. Here is a gif of my progress so far: 

I've been working on this intermittently throughout the weekend, but I'm happy with the simple progress I've made. I've started implementation of procedural cave generation as well as implemented a very basic 2D platformer physics and collision system. I've been using ebiten and golang, and have my own custom boilerplate on top of that to provide game utilities such as collisions, viewports, and entity management. Now it's time to actually turn this into a playable game of some sort!