Is *aim hell puzzle* a genre?
My game (it's HTML5 btw) is pretty simple, yet pretty hard on the mouse aim and speed. Well at least that's the idea behind it, the only really hard-ish level is the last one currently.
Anyway, a lot of people (reviewers here, friends who tried it etc) told me that it's pretty hard, some even did not get the concept and were stuck on level 2.
It is intended to be super-duper competitive, with people comparing their percentages (especially once I have much more hard levels). My best in the last level is 77% :)
Example of one of the easy levels (its 0.5x speed because 30fps gif is played as if 15 fps on this site sadly)




