necauqua

Ludum Dare 47

Is *aim hell puzzle* a genre?

My game (it's HTML5 btw) is pretty simple, yet pretty hard on the mouse aim and speed. Well at least that's the idea behind it, the only really hard-ish level is the last one currently.

Anyway, a lot of people (reviewers here, friends who tried it etc) told me that it's pretty hard, some even did not get the concept and were stuck on level 2.

It is intended to be super-duper competitive, with people comparing their percentages (especially once I have much more hard levels). My best in the last level is 77% :)

Example of one of the easy levels (its 0.5x speed because 30fps gif is played as if 15 fps on this site sadly) level-3.gif

Try to beat the score of 99.84% on the first level of my game

My game concept is pretty simple overall, but I didn't quite manage to tell it really well as the in-game tutorial is a bit obscure and also nobody likes reading, eh.

Anyway, it is an aim puzzle, so you can also use it to train your mouse aim (especially once I have more than 6 levels, 5 of which are pretty easy).

The point is, 100% score is technically impossible to get (unless you are a really really bad, cheesy and uncompetitive person and edit your localStorage), so here is my current best:

imageem2020-10-10/em20-41-09.png

Such screenshot (the game won screen) is actually much harder to get without Photoshop - you'd need to edit some specific WASM memory somehow or just actually get a score :)

The game is here :)

Ludum Dare 49

cool sim, now need to gamify it somehow

Continuing to being utterly unable to do anything art-related, here is a little pendulum sim drawn with lines/shapes only that I've got so far.

I've got some ideas how to make this a game, but yet again this will not be a game for everybody.

It's almost 7am already, probably should take a nap or something :D meanwhile you can drop a follow on twitch.tv/necauqua to watch me continue to do something with this tomorrow, this is directly in the browser with Rust+WASM again.

pendulum-demo.gif

name of the game is chaos theory

I posted a little pendulum demo yesterday, now kind of made it into a tiny game by making some objectives and restrictions or something. Sadly only spending ~5 hrs/day on this, hopefully I'll finish with something playable (e.g. there is no win detection atm yet)

Also due to the non-deterministic nature of the system (carefully put in place in the code) you can just hit retry until you win :D

Bonus points (when there are points) for hitting the same objective multiple times, I managed to get the middle one 4 times once.

chaos-theory.gif

well at least it looks pretty

I am totally not making what I had planned fully for the LD, especially given how little actual time I've put into this, but this is the current state and the main(-ish) gameplay - there can be more blue zones you need to hit to win of different sizes in different places, this gif is just the coolest one because of a double bonus.

Tomorrow I'd need to add menus, sounds, make a few levels, implement saves and scores, good luck to me I guess :)

But it's really addictive even with that mimimum, so gamifying the double pendulum was successful I guess.

chaos-theory-2.gif