negativegeforce

LD13

1st milestone

So, after a few hours of mucking around I have a basic scene with all the elements required for the game.  I just need to add collision detection.  Aligning the cars to the road normal directly under the car is probably sufficient enough.  The player will just walk ontop of the level.

I would really like to add rag doll physics to make the event of the car hitting you a bit more dramatic then a game over screen.  That is going to be my primary objective in the next day after adding the basic collision detection.  That way I wont have to scrap my entry entirely just because i dont have physics implemented.

almost there

Well, it seems I almost have a fully functional “game”.

I wasted about 10 hours trying to figure out how to integrate the ragdoll physics into the Ogre engine.  I broke down and tried using the OgreOde ragdoll example, but compiling is a nightmare with different versions of Ogre and ODE.  So I decided to scrap that for now.  Instead of ragdoll physics, the player basically lays down flat on the ground.  Its good enough I guess.

Since I wasted alot of time on the physics I have to cut some of the features such as curved roads.  I have to integrate sound into the game still and some sort of menu for game startup and death.  Then ill try making at least 2 more levels.  So I think a total of 3 levels will be good enough.

More apple pie and tangerines :D.

Tags: food

a bit late, but done!

Ok, I am about 10 minutes late.  I had to clean up everything bundle into a zip.  I only had time for one level, BUT you CAN modify or replace the level.  There is a level definition file named level1.txt if you want to peek at it.

INSTRUCTIONS:

arrow keys to move the character.
run across the road avoiding the trucks.
get close enough to the green box, and you win!

http://www.impellerhead.com/gamedev/ld13_negativegeforce.zip 3.4 MB

Tags: 3D, final, ogre

Comments

09. Dec 2008 · 07:07 UTC
hurrah! I made it!

updated version

I realize the compo version had some bugs. One critical bug was I didnt set the frame delta float variable. So when the game loop updated the positions of the player the player was teleported 10 trillion light years away because the delta was so high.

With version 2, there are now 2 levels and a respawn feature. For anyone that had problems with the compo version, I don’t think it would be a problem to vote with this version if you only play level 1.

Enjoy!

http://impellerhead.com/gamedev/ld13_negativegeforce_v2.zip 4.0mb

LD17

late start

I started pretty late.  I am using Python Ogre for ld17.  I decided on a sort of boat raiding game where there will be several islands on a map and the player has to move their boats to other islands.  It will be a little bit like galagon except its going to be 3d and the game will have some upgrades to the islands and some other stuff I havent thought up yet which should keep it interesting.

Also, I moved into my own house about 3 months ago so I have a new setup :)

screen_2010-04-25_04-36-08

deskphoto

Tags: deskphoto

food!

I got up about an hour ago.  I think i have  a good idea what my game will be now that I have slept on it.

I made some pizza for breakfast 😛

food1

Tags: foodphoto

final entry

Wow, I wish I had about 10 hours left.  I think I may have made a decent game.  Unfortunately, Its not complete.  The only thing you can do in the game is move your boats around from the original island to other islands on the map.  You can also move the boats to the enemy island (red).  That basically kills one of your boats and an enemy boat.

The game doesn’t need much to be functional though, so I am happy to at least get to this point.

  1. island factory upgrade so you can build boats on other islands
  2. enemy AI
  3. some sound

final

EDIT: I HAVE FIXED THE PY2EXE AND REDUCED THE DOWNLOAD SIZE.  IT SHOULD WORK ON ALL WINDOWS MACHINES.

DOWNLOAD LD17 ENTRY : Island Raiders (15mb)

DOWNLOAD TIMELAPSE VIDEO (32mb) OR YOUTUBE LINK

Tags: final, timelapse

LD20

Giving it a go

I have done a few LD’s in the past.  I have somehow always made the mistake of never really finishing a game.  The last 3 years I have been working as a programmer doing transaction processing work with c/delphi/java/c# and I think I have picked up alot over the years that has made me a much better developer.

Tools I will use this time

  1. LOVE 2D LUA framework
  2. GIMP
  3. SFXR
  4. (Maybe near the end ill try to make some crappy music tracks with various tools)

I don’t really have many ideas as to what I will be developing.  It will rely solely on the  theme that ends up getting voted for.  Lets see what I end up with 😀

Comments

Tyler
27. Apr 2011 · 08:50 UTC
+1 for using LOVE!
27. Apr 2011 · 09:47 UTC
+2 for Löve ! :)
BarnabyD
27. Apr 2011 · 11:21 UTC
+3 for using LÖVE! 😀
28. Apr 2011 · 09:01 UTC
best of luck to you. Glad to see other people doing lua stuff. I did lua for my last dare with my own framework, but am going to use as3 this time for easier distribution. Would love to have love on top of flash though, that would be the best of all worlds. Maybe someday.
thRob
28. Apr 2011 · 22:33 UTC
+4 for LÖVE!

meal b4 code

Today I had to do a few things other then work on my ld20 game.  Luckily I still have about 22hr left.  I did come up with the game I want to make and ate some of my friends good food.

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first progress shot

Worked for about 4 hr tonight.  So far I have a simple tile map with basic collision detection and an invisible NPC that reminds me what the theme is.

Done!

I am actually amazed I somewhat finished a game.  I only put about 10hr of work into this entry.  I literally added all the enemies that you see in the game in the final hr of the competition.  Hope you enjoy my game/timelapse :)

 

My Final Entry Link: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=55

 

http://www.youtube.com/watch?v=sOQ0KmyGMpo

 

 

Comments

TellusE
06. May 2011 · 20:13 UTC
That was some awesome music in the timelapse. Where did you get it?

LD22

Food Run

Getting ready for a late start on LD 22. First things first – a run to wal-mart for some LD grub.

Tags: foodphoto

Brain Food

While thinking of what to create I made a chicken wrap !

Tags: foodphoto

LD36

been a long time

Haha why am I even here?  My first compo was in 2007 and my last was in 2011.  I’ve never made anything worth a damn.  I am going to see what my new development skills can do.

Unity 5 + various 2D extensions
Spine2D
Visual Studio 2015
Photoshop

My Amazballs rig (i7, 970, 32g ram, 512gig 950 Pro m.2) feeding a LG 34UC98-W Monitor

1.75L bottle of Jack Daniels

So lets see what happens.

LD 38

I'm in

Started working on my entry a few hours ago. Finally have a decent idea. It's a first person repair shop game. I have some basic assets created and started on the actual gameplay. 2017-04-22em22h11/em27.png

LD 42

Garbage Compactor Day 1

Been a while since I last did an LD. I decided to try something about 7 hours ago. I never had a playable game on the 1st day. It's a parody of the garbage compactor scene from star wars. Still needs a few things but i'm pretty happy with the progress.

2018-08-12 00em27/em51-Unity 2018.1.5f1 (64bit) - main.unity - Garbage Compactor - PC, Mac & Linux Stan.png

20180812_002224.jpg

LD 43

Sacrifice Trail

Making a 2d oregon trail sort of game except you're escaping from a nuclear fallout zone that's spreading fast and you have to make wise choices on the road to escaping. You have a limited amount of space to carry stuff that you need to survive the escape. You can stop at places and search for gear to make your escape but you can't take everything.

2018-12-01 02em47/em02-Unity 2018.1.5f1 (64bit) - main.unity - escape - PC, Mac & Linux Standalone_ _DX.png

End of day 1

Got the drag and drop inventory working and item use on player and car stats. Using Zenject to wire all of it up. Right now only the car moves along the road. The next thing is to be able to get in and out of the car and move around the road back and forth between places with or without the car and look for items. Then it's just a matter of working on locations along the road, the radiation wave effect and putting in decent music and sound. I am glad the core of the game functioning at least.2018-12-01 23em44/em13-Unity 2018.1.5f1 (64bit) - main.unity - escape - PC, Mac & Linux Standalone _DX1.png