Finally progress!

It's always soooo nice when you finally have a nice and workable idea after hours of desperation without being able to think about anything. Finally, progress!
Hey, I think you should play my game Fishy Rescue! I think it turned out to be pretty fun, and I hope you'll like too! :stuckouttonguewinkingeye:

I'm really glad that Fishy Rescue got such nice score! At first I hated this theme but eventually I had a nice idea and managed to make something somewhat fun. It was simple, but I'm pretty happy with the results. Thank you so much to everyone that played it and I'm glad that you enjoyed it. This really made my new year's eve feel much better :)

What to do when you have all systems working but don't really know what to do anymore because you're making a puzzle game and you're horrible at making puzzle levels?
I'm currently adding sound effects and polishing some stuff, but damn I'm having a hard time making levels. God, I wonder how other people do it! Lesson for next time: don't make games that depend on levels if you suck at making levels. :stuckouttongue:
Yay, the results for Ghostly Tricks are finally out!

Despite the results being worse than my previous entry, I still think this was a success for three reasons:
Thank you everybody that played and rated my game! I hope everybody learned a lot with this jam and, most importantly, had fun. It was fun playing your games too. Let's just hope that the next jam's theme will be better! :stuckouttonguewinkingeye:
Went with the obvious option for the theme... :stuckouttongue: Trying to improve it with a cards-based approach!

Hey there, just wanted to tell that I've added an HTML5 build for my entry Heartful Defense.
It's a simple-to-play card-based tower defense with 15 levels and a 1-life challenge mode.
I still need some ratings to reach 20, so please play it if you like TDs!

I've seen a bunch of people making games about physical loops (you're stuck in circles, the world wraps around etc.). But how many of you are making games about time loops (your actions get replayed, you do same thing over and over again etc.)? Have you thought of other types of loops?
I've just started my project for this jam and I just started feeling the recognizable feeling that I get every jam: You finally have a game idea that you like and you feel so excited about it and your head is filling up with cool ideas and things to put on it, but with that comes a lot of anxiety that there won't be enough time for all of that.. Ugh, it's so overwhelming yet so good! Specially since I've had absolutely nothing cool to put my energy on in the last few months. This is refreshing, thanks LDJAM!