I quite happy with the progress so far!
I decided to do the opposite of what I did last LD, so I started with the gameplay instead of the art.
My goal for this Ludum Dare will be to make a fun, FULLY WORKING game. My last game looked kind of cool, but nobody understood what to do when playing it, nor was it fun, both of which are quite important in a game :')
So far my game is not really fun yet, BUUTTT I got a bunch of the main mechanics done;
- Player movement (left, right, jump, reach down, reach up, pick up items)
- Dynamite system. I can make a bunch of variations quite easily now.
- Basic Tilemap Generation ( A LOT TO DO HERE STILL!! )
- "Smooth" Camera Movement

TO DO MECHANICS:
- Add shop to buy dynamite (?)
- Improve Tilemap Generation (ADD ORES)
- Add endgame condition
- Title Screen
- End Screen
TO DO ART/MUSIC:
- Er'rything
I'm still not sure if I'm going to add a shop in between levels, or just spawn TNT upgrades in the map behind walls (like bomberman/Bomb it).
That's the update for now. Tomorrow I will have a lot less time, so I'm very interested to see how far I can get!
And now I'm going to eat some pizza