NTMalichi

Ludum Dare 57

My First Real Compo Game – What a Ride!

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I truly can't believe what just happened—I managed to publish in time!

Disclaimer: this is my first Compo and only my second ever LD (and during the first one, I didn’t even manage to complete the game).

Just 6 hours ago, I had a totally different game. I realized the game loop wasn’t fun or interesting, and I still had tons of work left to make the game functional. I considered opting out of the Compo and switching to the Jam instead just to be able to deliver something.

But then something happened, an Idea on how to save my game popped into my mind. I'm not sure if it was the caffeine, adrenaline, or divine intervention—but not only did I finish and publish the game, I actually think it's fun!

This has been such a rollercoaster of emotions. I really enjoyed the process, and I’m so glad the Jam went ahead. I’m super thankful to have participated. :)

https://ldjam.com/events/ludum-dare/57/pogo-dwarf

The decision that saved my game

Hi! I want to share some of my experience developing my game - "Pogo Dwarf"

https://ldjam.com/events/ludum-dare/57/pogo-dwarf

A day before the jam started, I was already trying to come up with ideas for all the possible themes. I came up with some great ones, but for a few themes, I drew a complete blank. Still, I went to bed early, excited and ready for the challenge.

I woke up in the middle of the night, getting my setup ready, waiting for the theme reveal. An hour passed... and then it dropped: "Depths." I panicked. I had absolutely nothing for this theme, and worse—I just didn’t connect with it.

I started brainstorming anything I could: maybe something about field of view, maybe deep learning? But everything either sounded boring or way too ambitious to pull off in 48 hours. I was tempted to give up and just join the jam instead of the compo, but I was really set on doing the compo. Eventually, I gave up on clever twists and went literal: a dwarf digging into the depths.

The problem? Digging, mining, walking—all of that usually needs animations. And I hate doing game art. So I asked myself: how do I avoid animation entirely? Then it hit me: what if the dwarf was on a pogo stick, and he digs by replacing the spring with a shovel mid-air? No walking, no complex animation—just bouncing and digging. Weird, fun, and best of all, super doable.

So I started with the art (which I hate doing), just to get it out of the way. I made the dwarf, the pogo stick, some shovel heads. Once that was done, I dove into the pogo mechanic—and surprisingly, it was actually fun. Unpolished, buggy, kind of ridiculous—but fun. By the end of Day 1 (about 20 hours in), I had the basic mechanic, most of the art, and a barebones digging system.

Day 2 started after a few hours of sleep. I added inventory, world generation, and more tools. The game was really starting to take shape. Here’s how it looked mid-dev:

https://www.youtube.com/watch?v=9GoHy1ksfWQ

But then — 6 hours before the compo ended—I realized: the game just wasn’t fun.

Sure, the pogo mechanic was cool. But it clashed with the digging, which required precise vertical control—something the pogo stick definitely didn’t offer. Climbing up was frustrating, and the core gameplay just felt slow and dull.

At that point, I had two options: polish what I had and submit something meh... or take a huge risk.

I scrapped most of the work and pivoted hard—cut the digging, focused only on the pogo mechanic, and turned the game into a tight little platformer built around bouncing.

From that moment on, something clicked. I started designing level sections one after another. The creativity just flowed. I reused most of the art, polished up the controls, added a simple UI, and playtested the whole thing. All in about 5 hours.

With an hour left, I built, submitted, and created the game page. I made it into the compo. And this time, I actually liked the game.

I barely slept during those 48 hours, but I was running on pure adrenaline. After submitting, I just had to play other entries. So many amazing games out there—it was inspiring.

And the cherry on top? People actually liked Pogo Dwarf. I got some really kind, helpful feedback, and it honestly means the world to me. I’m even seriously thinking about continuing development and maybe doing a Steam release.

This was my first Ludum Dare and it was absolutely life-changing.

Thank you to everyone who played, left a comment, or shared their own amazing entries. You all made this such a great experience ❤️

Once again, Thank you!

Speedrunning my own game

https://youtu.be/OZRknfjqTfg

That is my best attempt at speedrunning Pogo Dwarf it took me 10:17 which is a time Im really proud of LOL

Crazy thing is, someone who reviewed my game (@bossusuprem) managed to complete the game in 8:28 :scream:

My hands are too tired to continue grinding right now, maybe tomorrow lol

https://ldjam.com/events/ludum-dare/57/pogo-dwarf

Don't mind him

He’s just trying to jump this gap. That’s all. Definitely not struggling.

teaser1 (1).gif

While you’re here, maybe… you could lend a hand?

https://ldjam.com/events/ludum-dare/57/pogo-dwarf

I think he's lost

pixar.gif

https://ldjam.com/events/ludum-dare/57/pogo-dwarf

Paid Editor extensions - viable in compo?

What’s your opinion on usage of paid editor extension that affects the written code such as OdinInspector for Unity. On one hand I think that it’s just a productivity tool so it’s really legit, on the other you can’t include the package itself in the provided source code basically blocking people who don’t own it from really testing out you game code. What’s your take on this?

PogoDward speedrun sub 3 by @bossusuprem

https://www.youtube.com/watch?v=Cmeatf6Ndfs

When I released the game I wasn't even sure if it's humanly possible, since then I've managed to complete it and take down my time to about 10 minutes. But @bossusuprem took it to a whole different level of gameplay and managed to complete the game in less than 3 minutes!! Absolutely wild stuff.

What's your hidden gem game of the jam?

I mean games that are REALLY good but didn't get the attention you think they deserve.

For me it's definitely https://ldjam.com/events/ludum-dare/57/puppeteer by @benskca. I loved every second of it, the idea and execution are great and my only complaint is that I want more levels.

Let’s play and review them! What's yours?

(Hehe, hidden gem… depth theme… lol sorry)

The Future of Pogo Dwarf

Thanks so much to everyone who played Pogo Dwarf during the past two weeks. It really means a lot.

I’ll be continuing development after the jam ends! Currently working on:

  • More input options (keyboard-only, mouse-only, button remapping)
  • Fixing floor-clipping bugs
  • Reworking the map (better difficulty curve, new areas & tricks)
  • Actual Music and SFX!
  • Polishing and planning for a Steam release!

If you’re interested in updates, demos, or helping with playtests, I’d love it if you could join the Discord:

https://discord.gg/6ahgZqDKAC

Or follow my socials -

https://x.com/SunsetDodoGames

https://www.youtube.com/@SunsetDodo

In case you want to check it out - https://ldjam.com/events/ludum-dare/57/pogo-dwarf

Thanks again :heart:

Let me help you get out of danger zone

Last minute game marathon to try and get games out of the danger zone :) Will prioritize developers who are active here so comment if you want me to play your game (only if under 20 reviews)! (Unfortunately I only plan on reviewing web games since I'm a bit scared of running untrusted executables on my machine :( )

Post-Jam Thoughts and What's Next for Pogo Dwarf

Hi everyone!

I want to start by being honest - seeing my game’s placement was a bit of a surprise, especially compared to the amazing reviews I received. It even made me question if my game was worth playing (imposter syndrome much😅). But like many wise folks have said here, the scores really aren’t everything—and looking back, I can see just how much I gained from this event.

Over 220 people played and reviewed Pogo Dwarf, which is absolutely mind-blowing to me. I got tons of kind words, thoughtful feedback, and learned a lot just by playing, reviewing, and connecting with others.
And hey, I even got my first speedrunner (Looking at you @bossusuprem)!

So yeah, no more crying over scores. I’m incredibly grateful for the experience.


What’s next?

I’m continuing development on Pogo Dwarf!
I'm currently rewriting the core mechanics to support:

  • Customizable controls
  • Better precision and polish
  • Modular systems for new features
  • Multiplayer (!)

Once it's ready, I plan to release it on Steam.
In the meantime, I’d love for you to join the Discord server to stay in touch, follow dev updates, and take part in future playtests.

https://discord.gg/FAUPSbB6

I’d also really appreciate any feature ideas or bug reports - your input will genuinely helps make the game better.

Thanks again for an amazing event.
Much love, Till next time! ❤️

ldemto/emsteam.gif

Ludum Dare 58

Locked In!

I almost completely missed this event tbh. Today was my first day in a while without Uni duties, I found myself bored sitting in my living room deciding on what I should do now (except for playing Silksong), I logged in and holy sh@t it's starting today, guess I'll join then :)

GL everybody!

Ludum Dare 59

Replacing my Yoda elfs with Goblins

For the love of god I cant draw Elfs that looks like Elfs, so I doubled-down on drawing Goblins instead

Old: elf_scaled.png

New: goblinemv2/emscaled.png

Any suggestions on how to improve it will be gladly accepted <3

Think I'm out

Game wasn't coming along as I wanted it. Actually scope-wise I managed to make most of the mechanics work but they all feel clunky and unsatisfactory. I don't think I'll be able to fine-tune + create levels for a puzzle game + make everything prettier + SFX and music in time for the Compo, and I can't allow myself the extra day due to Uni.

So sadly I'm going to make the responsible decision and opt out of the competition right now and rest before returning to my Uni duties. goblinemv2/emsad.png

Still definitely gonna spend way too much time playing your games, much love <3