NuclearCellar

LD34

Stargazer – post mortem

And then procedural seed 20 crushed our hopes…

Jumped a little forward, you see the first mistake we made was dreaming big. Let’s make a thoughtful , infinite, beautiful game and we … kinda did :) We planned to generate our worlds from different seed every game, then that pesky seed 20 had a broken collider on one part of the terrain, so we decided not to risk and just pick one world , test it and stick with it. I learned a lot during this LD , and feel invigorated for next projects.

Our team: just 2 programmers – we were pleasantly suprised by positive feedback on aesthetics, since that is not exactly our area of expertise.You can check our game:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66283

And be proud if you can solve the final riddle!

Stargazer

LD35

Day 1 Progress

We’ve managed to create our game world on the first day and are currently deep in the gameplay coding. Personally I am looking forward to filling this bad boy with story about hunting down group of shape-shifters (ups spoiler alert). Some coding slowdowns happened down on the road but so far nothing catastrophic. Good luck to everyone else.
LD35 - day 1 - progress