Stargazer – post mortem
And then procedural seed 20 crushed our hopes…
Jumped a little forward, you see the first mistake we made was dreaming big. Let’s make a thoughtful , infinite, beautiful game and we … kinda did
We planned to generate our worlds from different seed every game, then that pesky seed 20 had a broken collider on one part of the terrain, so we decided not to risk and just pick one world , test it and stick with it. I learned a lot during this LD , and feel invigorated for next projects.
Our team: just 2 programmers – we were pleasantly suprised by positive feedback on aesthetics, since that is not exactly our area of expertise.You can check our game:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66283
And be proud if you can solve the final riddle!

