Watch me make a game.
Hello, just a quick little post here.
If you are interested in watching me make a game for ludum dare live, then click here: http://www.twitch.tv/crafting4u/
Have a good ludum dare! 
Hello, just a quick little post here.
If you are interested in watching me make a game for ludum dare live, then click here: http://www.twitch.tv/crafting4u/
Have a good ludum dare! 
Yeah, this is like any usual ‘i’m in’ post, but i’ll go through everything this post should have.
This is my 3rd Ludum Dare, and I’m pretty excited for it!
Although I was happy with what I made last Ludum Dare, I have to agree that it wasn’t the best game. I didn’t know what I was doing some of the time, and I kinda just overworked myself a little. But, I have planned ahead, and (hopefully) figured out a solution to these problems.
IDE: Eclipse
Language: Java
Graphics: Gimp
Audio: sfxr
Good luck to everyone who enters the competition, and have fun! 😀
After 8-9 hours of programming, it’s time for me to wrap up the day.
Progress So Far:
-Jumping mechanics
-Conveyor belts that affect rocks and crates
-Crates can be pushed by player
-Spikes that kill the player
-Gravity affects crates, player and rocks
-Buttons that can be activated on/off, but don’t do anything yet.
-Some pixel art
-Animations for player, piston and conveyor belt
Still To Come:
-Doors as level exits, and pistons to push rocks and crates
-Buttons to activate doors and pistons
-Levels
-Sounds
-Secret mechanic, which is the key innovation and cool mechanic of the game (which i won’t spoil!)
Have a great ludum dare, everybody! 😀
Yeah, I tried to make something too big, and too complex to figure out. So, i’m restarting, with a small, fun and simple game in mind. I’ll try to enter the compo, but i’ll go into the jam if necessary. I can’t restart until three hours later as of posting this, because of a photo shoot I need to go to.
Why I’m making this post is, i’ve learned a lesson from this experience, and I want to let other ludum darers know.
Before you make something, know that you can actually make it. 
So, Ludum dare 38 is arriving! This will be my 8th Ludum Dare, and for the first time, I will be doing things differently than to how I would usually do it.
Firstly, I’m working in a team for the first time! One of my friends from school will be doing art (because I’m awful at it lol), and this will be his first ludum dare. Finally my game might actually look decent (if you look through my past ludum dare games, they all look horrible). XD
Secondly, I’m setting a bit of a challenge for myself. I’m going to program my game in LWJGL 3 (along with Java which I already have good experience in of course), although I had little to no experience in it prior to today. Given that, I will probably be using a basic/very quickly made engine for things such as shaders, matrix maths and maybe a window, because after following some tutorials on LWJGL 3, I realised will never memorize everything needed for the engine from now until the start of ludum dare. Given that, I will still definitely be using LWJGL 3 and GLSL (for the shaders) outside of my engine and I think this will be a good challenge and learning experience for me! 😀
As for what programs I will be using:
IDE: Eclipse
Language: Java + LWJGL 3
Audio: Musescore (for soundtrack) + Audacity (for recording) + possibly either sfxr or my boss rc-505 loopstation (for sound effects).
Good luck everyone! 😀