ObscenelyTrue

LD27

My first time!

This is my first time entering Ludum Dare. As this is also my first game jam, I’m really excited. My goal is to create a java game for Android (even if it necessarily limits the audience). Tools that I will use:

  • Eclipse
  • Paint.net

I would like to use a music generation soft dedicated to ambient music. Does anyone have an idea?

LD29

My first NES game for Mini LD 52

The last weekend, I was still hesitating between making an action game for Amstrad CPC using BASIC (like when I was child) or doing something new. Finally after consulting various tutorials, I decided yesterday to start on programming a NES game in assembler… what I would have dreamed of as a child.

Tutorials:

Tools:

  • NESASM
  • FCEUXD SP
  • YY-CHR
  • Tile Molester

Here’s a screenshot of my (very simple) game after a first day of work:

meteors-0

This is a one-button game. The flying saucer goes right when you press the A button and left otherwise. Of course, you have to avoid asteroids. My first feeling is that the NES is very pleasant to program (hardware scrolling, hardware sprites and so on).

Obviously there is a lot to improve… to start by changing this ugly color palette!

 

Tags: MiniLD #52

First gameplay video of my NES game

Some new features are added to my NES game for the Mini LD 52:

  • The graphics are slightly improved.
  • Asteroid field is denser and therefore more difficult to cross.
  • Collision detection between the flying saucer and asteroids is implemented.

These few features are usually easy to implement with a high-level language, but with assembler, it becomes a challenge…

A short video for having an overview:

meteors3-0

The goal is to avoid asteroids by pressing the A button and going to the right; otherwise, the saucer goes left. When the flying saucer flashes black, it means that a collision is detected but currently, nothing happens.

That’s all for today!

Tags: 8-bit nes assembly homebrew, MiniLD52

Comments

17. Jun 2014 · 20:26 UTC
Cool, I thought that I was the only one creating an NES game. Maybe we can share notes. ;D

I’m starting to work on collision detection in my game. I think it’s going to turn out to be a long series of CMP, BCC, and BCS statements.
19. Jun 2014 · 17:04 UTC
OK I’ll take a look at it…

Astroid: first playable version

 

Finally, my first nes game is called Astroid. Currently, only the core of the game is developed. There are still many things to improve and complete… the sound, a title screen, etc. Everything is incredibly slow to program in assembler (especially for a beginner).

Click on the screenshot to go directly to the Astroid entry (with rom, source files and gameplay video).

astroid

Of course, all your comments will be very welcome. I’m not sure I have time to rework the game tomorrow… the first playable version might be the last :)

 

Tags: 8-bit nes assembly homebrew, MiniLD #52

Comments

Tosic
24. Jun 2014 · 16:58 UTC
Hey, it looks cool. Can you please check out (and comment) my entry and I will see yours?

LD32

Thier Own Worst Enemies is released

Once weapon a time… a guy, a NES emulator, an assembly language and after about 48 hours, a new NES game has appeared. This is a die and retry/reflexion game consisting in destroying all enemies with themselves.

Entry link

This is a small game with only 3 levels and no sound. Anyway, I have participated in the 100,000th Ludum Dare… in binary, of course.

LD36

I’m in

My previous Ludum Dare was more than one year ago to create a NES game in assembly in 48 hours… a joyful and colorful adventure as you can see below!

Entry link

This time I will use a more traditional development environment to build a desktop game:

  • libGDX for java development
  • Bxfr for procedural generation of sound effects
  • cgMusic for procedural generation of musics
  • Paint.NET for 2D graphic
  • Blender for 3D graphic

Very excited of course!

Comments

Crown Games
21. Aug 2016 · 00:32 UTC
That’s a neat looking game :)

I finished Conveyor belts

Conveyor belts (title screen)

If you like tower defense games and rhythm games, Conveyor belts is (maybe) for you! Will you manage the four simultaneous views on this ancient machine:

Conveyor belts (gameplay)

What a pleasure to submit a game after 48 hours of effort…

Play Conveyor belts

Tags: compo, finished, LD36

Ludum Dare 37

I’m in… here and in ldjam.com of course!

I wanted so much to post a “I’m in” message on the new site… next time!

For this ludum dare it will be 48 h of ubiquitous fun with: java + libgdx + cgmusic + paint.net !

LD 41

I'm late... but in!

I read so many good ideas here... I want to join the party :-)

Reign-like battle royal

I don't know if it's a good idea. The principle is to survive by maintaining a reasonable level of health, cover, ammunition and remaining in the authorized zone. Each time, two choices and one decision...

LD41emfirst/emprogress.PNG

End of the first day for me, the game engine is finished. It's very basic... Now, the hardest thing is to write an interesting story with a ton of choices. Apparently it will be in Sulina ;-)

Battle royal in Sulina

A reign-like battle royal! LD41.PNG

Link to the game: * https://ldjam.com/events/ludum-dare/41/$78706 *

Post-compo update: Reigns-like + Battle Royal

Battle Royal in Sulina is a short micromanagement battle royal game.

LD41empost/emcompo.PNG

This update just adds support for Wndows and other platforms thanks to a runnable jar.

* https://ldjam.com/events/ludum-dare/41/battle-royal-in-sulina *

Have fun!

LD 44

I'm in

ld44.gif

(Oh wait... guess what is my setting? :-)

Ludum Dare 46

I'm in with my Amstrad!

imin 15-04-2020 22-18-26.gif

This is my second ludum dare where I will develop for Amstrad CPC (WinAPE + Retro Game Asset Studio (RGAS) + paint.net + Notepad++ + other scripts). This time, I should have a little more time and I want to have some fun with the Z80 assembly.

Hope everyone has fun!

Zilogever

Keep the Amstrad CPC alive by playing like I did by programming…

GIF 20-04-2020 01-12-54.gif

The goal is to process the information quickly enough so as not to have an overflow! If you are fast enough, the next level will show you that you cannot compete with a Z80 CPU :)

Link to play: https://ldjam.com/events/ludum-dare/46/$186114