OccamsRazor

LD28

MiniLD Progress

Well here I am, more than halfway through my first jam event, and I have to say, I’m loving every minute of it. I’m relatively new to the game development scene(this is really only my 3rd game ever produced), but I’m finding the jam to be incredibly stimulating, despite the sleep deprivation.

So I thought I’d take a quick break and post a screenshot here. What I chose to tie the theme together is espionage, as I feel it fits well with deceit, schemes and conspiracies(facade not so much, but eh, can’t win em all). In this game, you have to examine various pieces of intel in order to determine which flight the spy plans to leave on, before your time runs out. All in all, it’s coming together rather well.

 

SpyScreenshot

Graphics are certainly a little wanting(I’m an artist by no one’s description), but I’m fairly happy with it so far.

Now, back to work for me. Not sure if that’s the light at the end of the tunnel I see, or if it’s the train…

Comments

keyboardmonkey
12. Jan 2014 · 03:21 UTC
Hey this looks neat, I’m looking forward to seeing the end result! What are you creating this in if I may ask?

Thank You, and Goodnight

Finally made it to the other side, and I couldn’t be more thrilled(although exhausted).

StopTheSpyScreen1

Stop the Spy is finally finished, a kind of strategy-subterfuge, examine-the-intel type of game. It’s fairly simple in it’s concept, but it came together rather well. This was my first jam experience, and only the third game I’ve ever completed, so I wasn’t really sure what to expect. What I found was working harder than I’ve ever need to on a weekend, and loving every minute of it. So thank you to the LD community for that.

Check out Stop the Spy here if you have the chance.

Now if you’ll excuse me, I’m going to go sleep for days.

LD31

Let’s Do This!

Okay, so here we go! This is my first real LD, though I’ve done one Mini LD before, and I couldn’t be more pumped!

My goal? Finish. And if possible, retain some small scrap of my sanity. Priority is finish though.

What I’ll be using:

Engine/Coding: Unity

Art: Inkscape (probably)

Sound: bfxr

Music: if I get that far, I might try my hand at Bosca Ceoil. It seems easy to use enough.

Can’t wait!!!

LD32

I’m in!

Let’s do this!

I’m in for my second LD, going for the 48 hour Compo. The last LD was a huge thrill, so here’s hoping for another good weekend.

For the stuff I’ll be using:

Engine: Unity

Language: C#

Sound: Bfxr

Music: Bosca Ceoil

Graphics: Inkscape/Photostop – depends if I decide on Vector art(which I’m pretty bad at) or Pixel art(which I’m VERY bad at). Oh decisions.

I’m hoping to have a little more time in this Compo to spend on sound and music, as that part was kind of lacking my last time around.

Time for that pre-jam panic, worrying that I won’t come up with a decent idea.

FUN!

LD33

Pixel Art Programs

Hey folks!

I’m thinking of trying a different art style this time around(pixel art) as opposed to the vector graphics I usually go for. My art skills are limited, but I still want to experiment.

I was wondering if anyone in the community had some favourite programs for pixel art drawing/animation? I’ve heard some good things about GraphicsGale, but not much beyond that. I’d love you hear what you guys use.

Comments

17. Aug 2015 · 16:55 UTC
I’ve dabbled in pixel art a bit.
SomeLad
17. Aug 2015 · 17:03 UTC
I use Spriter for animations. I’d recommend it.
MrSlick
17. Aug 2015 · 20:34 UTC
I recommend Aseprite, it is normally 10$ or you can compile the source code (it is open source on github).
iMer
18. Aug 2015 · 02:07 UTC
I usually just go with paint.net and use the animation helper plugin for animated stuffs