Progress day 1: Mechanics basically done
First time doing LD so I decided to make it fairly simple. It’s basically like those aim and power flash games except with a Roman catapult. You have knock over all of the targets with a limited amount of missiles and you will pass to the next level. So the mechanics and the animations are basically done.
To do:
- More levels
- Prettier interface (knowing how much power and the direction that you are pointing)
- More varied environment and targets






